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Track the installed version of a game - #1142
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Add a free-text installed version on games (SQLite + Postgres), editable in the game details modal with suggestions taken from the game's download release names. A finished full-game or update download records the version found in its release name (v1.2.3, v123456, Build 12345, Update.1.05) when it is newer than the known one. Auto-search no longer flags or notifies update releases whose version is not newer than the installed one. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
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Included review availability: This review used your included allowance. Your plan provides up to 4 included reviews per hour; 0 remain after this review. 📝 WalkthroughWalkthroughThe change adds installed-version storage, an authenticated API, and a client editor. Shared utilities extract and compare release versions and classify downloads. Download processing can record newer versions, and auto-search filters update releases using the stored version. Download records also retain release categories. ChangesInstalled Version Tracking
Priority: ➖ Normal Estimated code review effort: 4 (Complex) | ~60 minutes Change: Feature Sequence Diagram(s)sequenceDiagram
participant InstalledVersionField
participant PATCH_API
participant patchOwnGameField
participant DatabaseStorage
InstalledVersionField->>PATCH_API: Send installed-version update
PATCH_API->>patchOwnGameField: Validate request and pass game and user IDs
patchOwnGameField->>DatabaseStorage: Update version for game and user
DatabaseStorage-->>patchOwnGameField: Return updated game or no matching game
patchOwnGameField-->>InstalledVersionField: Return game or error response
Merge Risk: ⚪ Minimal · up to Composing Enter no longer saves a partial installed version. No outstanding issue is established that would prevent merging after normal checks. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
📊 Automated PR Analysis
SummaryAdds the ability to track a game's installed version, including a new UI field with auto-suggestions from download release names, a version parsing/comparison utility, database migrations for an Review Checklist
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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
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Review comments at @server/cron.ts:
- Around line 948-950: Move the recordVersionFromCompletedDownload call so it
runs only after a successful import, not when post-processing is enabled but no
import path is available and the download becomes manual_review_required. Keep
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client/__tests__/InstalledVersionField.test.tsxclient/src/components/GameDetailsModal.tsxclient/src/components/InstalledVersionField.tsxdocs/API.mdmigrations-pg/0008_cultured_stephen_strange.sqlmigrations-pg/meta/0008_snapshot.jsonmigrations-pg/meta/_journal.jsonmigrations/0043_massive_dormammu.sqlmigrations/meta/0043_snapshot.jsonmigrations/meta/_journal.jsonserver/__tests__/api_routes.test.tsserver/__tests__/cron_autosearch.test.tsserver/__tests__/database_storage_extended.test.tsserver/__tests__/fixtures/common-route-mocks.tsserver/__tests__/helpers/import-test-helpers.tsserver/cron.tsserver/routes.tsserver/storage.tsshared/__tests__/version-utils.test.tsshared/schema.pg.tsshared/schema.tsshared/version-utils.ts
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With post-processing on, the version is now recorded when the import is finalized instead of when the download client reports completion, so a quarantined or failed import doesn't hide later updates. An update's target version wins over the base version also named in the release, and an open game details modal refreshes when a version is recorded. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
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Inline comments:
Review comments at @server/game-version.ts:
- Around line 29-34: Update the version comparison and write in the helper using
the latest stored game value rather than the stale game object passed by
ImportManager.processImport; make the update conditional on that current value
to prevent races with imports or edits, and notify only when the conditional
update succeeds.
Review comments at @shared/version-utils.ts:
- Around line 49-54: Update the version extraction logic around V_VERSION_ALL to
recognize an Update.Build target such as Build 5000 before falling back to the
game's v-prefixed versions, so the base version is not returned as the update
target. Adjust the corresponding expectation in the version-utils test.
- Around line 45-47: Update the version selection in the `UPDATE_VERSION`
handling so `Update.v1.0.to.v1.1` releases return the target version `v1.1`, not
the starting version `v1.0`. Check for and prefer the version after “to” before
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client/src/components/GameDetailsModal.tsxserver/__tests__/cron_autosearch.test.tsserver/__tests__/cron_download_status.test.tsserver/__tests__/game-version.test.tsserver/__tests__/import_manager.test.tsserver/cron.tsserver/game-version.tsserver/services/ImportManager.tsshared/__tests__/version-utils.test.tsshared/version-utils.ts
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The recorded version is compared against the current row rather than the snapshot loaded when the import started, so a version edited meanwhile is never moved backwards. The games query is refreshed from an app-wide socket listener, so an event received while no details modal is open still lands. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
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…ions atomically Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
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…n saves Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
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…under 1.5.0 Pre-release tags such as v1.5.0-rc1 now take the release notes of the version they lead to. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
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…he installed version Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01E1E7VzAePnSst4yYWpwScV
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- Line 86: Update highestDottedVersion so it selects an unprefixed dotted
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client/__tests__/InstalledVersionField.test.tsxclient/src/components/InstalledVersionField.tsxserver/__tests__/api_routes.test.tsserver/routes.tsshared/__tests__/version-utils.test.tsshared/version-utils.ts
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Requested by Vincent · project thread
Description
Before: Questarr had no idea which version of a game the user had. Any "update" release found for an owned game raised Game Updates Available, even when the user was already on that version or a newer one.
After: each game has an Installed version (free text) in the details modal, Overview tab. It is saved on Enter or blur, and the modal suggests versions found in the release names of the game's downloads. When a full-game or update download finishes, the version in its release name is recorded automatically if it is newer than the known one (it never moves backwards). Auto-search drops update releases whose version is provably not newer than the installed one, so they neither set the "updates available" flag nor notify. Releases without a readable version, or with a different numbering scheme, still count as possibly newer.
How:
shared/version-utils.ts: detectsv1.2.3,v123456,v 1.10,Update.1.7.23,Build 12345in release names, and compares versions conservatively (nullacross schemes, e.g. a build number againstv1.2, orv20231005againstv1.2).games.installed_versioncolumn on SQLite and Postgres, with both migrations.PATCH /api/games/:id/installed-version(trimmed, ≤64 chars, blank clears), documented indocs/API.md.server/cron.ts: version filter on owned-game update items;recordVersionFromCompletedDownload()called when a download completes.InstalledVersionFieldcomponent in the details modal.IGDB does not publish patch versions. Its
game_versionsendpoint describes editions (GOTY, Deluxe…), not version numbers, so suggestions come from the game's own download history instead.Screenshots
Details modal, desktop, after saving
v1.8.86(the other versions come from the game's downloads):Mobile (390px):
Type of change
Checklist:
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