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New Crowdin updates #2715

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648c8da
New translations eddnresources.resx (French)
richardbuckle Mar 23, 2025
942487e
New translations eddnresources.resx (Spanish)
richardbuckle Mar 23, 2025
e77dc19
New translations eddnresources.resx (Czech)
richardbuckle Mar 23, 2025
3dffa2a
New translations eddnresources.resx (German)
richardbuckle Mar 23, 2025
27d72ec
New translations eddnresources.resx (Hungarian)
richardbuckle Mar 23, 2025
bf8111d
New translations eddnresources.resx (Italian)
richardbuckle Mar 23, 2025
505c538
New translations eddnresources.resx (Japanese)
richardbuckle Mar 23, 2025
a199842
New translations eddnresources.resx (Russian)
richardbuckle Mar 23, 2025
3a00e63
New translations eddnresources.resx (Chinese Simplified)
richardbuckle Mar 23, 2025
a1a28f7
New translations eddnresources.resx (Portuguese, Brazilian)
richardbuckle Mar 23, 2025
b5cd8f4
New translations eddnresources.resx (German)
richardbuckle Mar 23, 2025
968849e
New translations eddnresources.resx (Italian)
richardbuckle Mar 23, 2025
6a7040a
New translations resources.resx (Spanish)
richardbuckle Mar 24, 2025
639d752
New translations resources.resx (French)
richardbuckle Mar 24, 2025
23ca890
New translations resources.resx (Czech)
richardbuckle Mar 24, 2025
d856762
New translations resources.resx (German)
richardbuckle Mar 24, 2025
5f72a34
New translations resources.resx (Hungarian)
richardbuckle Mar 24, 2025
ceb773c
New translations resources.resx (Italian)
richardbuckle Mar 24, 2025
45c5147
New translations resources.resx (Japanese)
richardbuckle Mar 24, 2025
f2fd7b7
New translations resources.resx (Portuguese)
richardbuckle Mar 24, 2025
2010a6a
New translations resources.resx (Russian)
richardbuckle Mar 24, 2025
10d495a
New translations resources.resx (Chinese Simplified)
richardbuckle Mar 24, 2025
5cec992
New translations resources.resx (Portuguese, Brazilian)
richardbuckle Mar 24, 2025
d08819b
New translations resources.resx (French)
richardbuckle Mar 24, 2025
d45ae82
New translations resources.resx (Spanish)
richardbuckle Mar 24, 2025
bb526f8
New translations resources.resx (Czech)
richardbuckle Mar 24, 2025
2d5fe21
New translations resources.resx (German)
richardbuckle Mar 24, 2025
f6508f9
New translations resources.resx (Hungarian)
richardbuckle Mar 24, 2025
316a347
New translations resources.resx (Italian)
richardbuckle Mar 24, 2025
86f5587
New translations resources.resx (Japanese)
richardbuckle Mar 24, 2025
55fc7a8
New translations resources.resx (Portuguese)
richardbuckle Mar 24, 2025
2410edd
New translations resources.resx (Russian)
richardbuckle Mar 24, 2025
420568f
New translations resources.resx (Chinese Simplified)
richardbuckle Mar 24, 2025
f1c3664
New translations resources.resx (Portuguese, Brazilian)
richardbuckle Mar 24, 2025
05303b9
New translations stationservice.resx (Portuguese, Brazilian)
richardbuckle Mar 25, 2025
da5c334
New translations eddnresources.resx (Portuguese, Brazilian)
richardbuckle Mar 25, 2025
7e2c5ea
New translations resources.resx (Portuguese, Brazilian)
richardbuckle Mar 25, 2025
c320b86
New translations resources.resx (German)
richardbuckle Mar 26, 2025
42322f2
New translations signalsource.resx (German)
richardbuckle Mar 26, 2025
7b104ba
New translations signalsource.resx (German)
richardbuckle Mar 30, 2025
c395930
New translations signalsource.resx (French)
richardbuckle Mar 30, 2025
36d9f19
New translations powerplaystate.resx (French)
richardbuckle Mar 30, 2025
6958001
New translations signalsource.resx (Spanish)
richardbuckle Mar 30, 2025
dd21606
New translations powerplaystate.resx (Spanish)
richardbuckle Mar 30, 2025
5a0016c
New translations signalsource.resx (Czech)
richardbuckle Mar 30, 2025
cd9dcb9
New translations powerplaystate.resx (German)
richardbuckle Mar 30, 2025
782c020
New translations signalsource.resx (Hungarian)
richardbuckle Mar 30, 2025
496038e
New translations powerplaystate.resx (Hungarian)
richardbuckle Mar 30, 2025
8af1bb8
New translations signalsource.resx (Italian)
richardbuckle Mar 30, 2025
007c4c8
New translations powerplaystate.resx (Italian)
richardbuckle Mar 30, 2025
a5c6999
New translations signalsource.resx (Japanese)
richardbuckle Mar 30, 2025
d56ef97
New translations signalsource.resx (Portuguese)
richardbuckle Mar 30, 2025
bddb971
New translations signalsource.resx (Russian)
richardbuckle Mar 30, 2025
533b4ac
New translations powerplaystate.resx (Russian)
richardbuckle Mar 30, 2025
8a46709
New translations signalsource.resx (Chinese Simplified)
richardbuckle Mar 30, 2025
c1d62cf
New translations powerplaystate.resx (Chinese Simplified)
richardbuckle Mar 30, 2025
efb58e0
New translations signalsource.resx (Portuguese, Brazilian)
richardbuckle Mar 30, 2025
cd23d18
New translations powerplaystate.resx (Portuguese, Brazilian)
richardbuckle Mar 30, 2025
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120 changes: 120 additions & 0 deletions CommanderMonitor/Properties/Resources.cs.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema

Version 2.0

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>

There are any number of "resheader" rows that contain simple
name/value pairs.

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
183 changes: 183 additions & 0 deletions CommanderMonitor/Properties/Resources.de.resx
Original file line number Diff line number Diff line change
@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema

Version 2.0

The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.

Example:

... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>

There are any number of "resheader" rows that contain simple
name/value pairs.

Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.

The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:

Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.

mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.

mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata" id="root">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace"/>
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0"/>
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string"/>
<xsd:attribute name="type" type="xsd:string"/>
<xsd:attribute name="mimetype" type="xsd:string"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string"/>
<xsd:attribute name="name" type="xsd:string"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1"/>
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3"/>
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4"/>
<xsd:attribute ref="xml:space"/>
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1"/>
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required"/>
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="link_ipa" xml:space="preserve">
<value>Internationales phonetisches Alphabet</value>
</data>
<data name="MonitorDescription" xml:space="preserve">
<value>Sie können den Namen eines bestimmten Systems und einer Station in diesem System, das Sie als Ihr Zuhause betrachten, angeben. Wenn Sie dies tun, werden die Informationen über dieses System und diese Station den Ansprechpartnern von EDDI zur Verfügung gestellt.</value>
</data>
<data name="MonitorName" xml:space="preserve">
<value>Kommandant</value>
</data>
<data name="no_station" xml:space="preserve">
<value>Keine Station</value>
</data>
<data name="tab_commander_gender" xml:space="preserve">
<value>Bevorzugtes Geschlecht für Pronomen und Titel:</value>
</data>
<data name="tab_commander_gender_f" xml:space="preserve">
<value>Weiblich</value>
</data>
<data name="tab_commander_gender_m" xml:space="preserve">
<value>Männlich</value>
</data>
<data name="tab_commander_gender_n" xml:space="preserve">
<value>Divers</value>
</data>
<data name="tab_commander_home_station" xml:space="preserve">
<value>Heimatstation:</value>
</data>
<data name="tab_commander_home_system" xml:space="preserve">
<value>Heimatsystem:</value>
</data>
<data name="tab_commander_Ipa1" xml:space="preserve">
<value>Wenn der Name Ihres Schiffes für EDDI schwer auszusprechen ist, können Sie eine gesprochene Version des Schiffes hinzufügen über </value>
</data>
<data name="tab_commander_Ipa2" xml:space="preserve">
<value>. Zum Beispiel, wenn Dein Commander 'Salomé' heißt, dann sollte der gesprochene Name so aussehen: 'səˈloʊmi'.</value>
</data>
<data name="tab_commander_phonetic_name" xml:space="preserve">
<value>Name (gesprochen)</value>
</data>
<data name="tab_commander_squadron_allegiance" xml:space="preserve">
<value>Geschwader-Treue:</value>
</data>
<data name="tab_commander_squadron_faction" xml:space="preserve">
<value>Geschwader-Fraktion:</value>
</data>
<data name="tab_commander_squadron_id" xml:space="preserve">
<value>Geschwader-ID:</value>
</data>
<data name="tab_commander_squadron_name" xml:space="preserve">
<value>Geschwader-Name:</value>
</data>
<data name="tab_commander_squadron_power" xml:space="preserve">
<value>Geschwader-Power:</value>
</data>
<data name="tab_commander_squadron_rank" xml:space="preserve">
<value>Geschwader-Rank:</value>
</data>
<data name="tab_commander_squadron_system" xml:space="preserve">
<value>Geschwader-System:</value>
</data>
<data name="tab_commander_test_phonetic_name" xml:space="preserve">
<value>Anhören</value>
</data>
</root>
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