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Tutorials #8
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An additional idea might be a tutorial about custom (user-defined) shaders. We allow them via the We also might want to revisit our shader-hierarchy before writing a tutorial about it. Or better yet, we might want to use the tutorial in order to find out what's best for our shader-hierarchy. I don't know much about OpenGL / Shaders yet, but I do know the engine inside out, so I might be able to help with that part. |
👍 |
Amazing work, guys. Stumbled across a renamed func early in the tutorial, probably slipped unnoticed.
It has been correctly referred as |
Hello guys, you have been doing a great job with the engine, the website and the tutorials. Just a question, is the tutorial still in development? |
The tutorials now consist of:
MouseSystem
, keyboard)I am thinking about creating tutorial 4 tomorrow, which will be about the
CameraSystem
and a little bit more about theMouseSystem
. It will allow them to move around in their world, and click on their cities.The tutorial after, might be something about the HUD / Z-Indexes. We might open some kind of HUD-like information panel whenever they click on a city, displaying information. They would see that the HUD is static and doesn't move with the camera, which is nice.
This issue is to come up with ideas for additional tutorial-posts. And perhaps discuss which shall be made first, and which would be better if we waited.
Planned:
Ideas so far:
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