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[block_rendering] | ||
#Whether to preview the state a hyperbox block will be placed as. | ||
#Can be disabled if another placement preview mod is causing compatibility issues with this feature. | ||
show_placement_preview = true | ||
#Opacity (alpha value) of hyperbox placement preview | ||
# Default: 0.4 | ||
# Range: 0.0 ~ 1.0 | ||
placement_preview_opacity = 0.4 | ||
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[nameplate_rendering] | ||
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while not sneaking. | ||
#If negative, nameplates will not be rendered while not sneaking. | ||
nameplate_render_distance = -1.0 | ||
#Minimum distance from a hyperbox to the player to render hyperbox nameplates from while sneaking. | ||
#If negative, nameplates will not be rendered while sneaking. | ||
nameplate_sneaking_render_distance = 8.0 |
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[world_management] | ||
#Enable automatic forceloading of hyperbox chunks. | ||
#While this is enabled, the primary chunks of hyperbox worlds will be kept loaded while the | ||
#parent hyperbox's chunk is loaded, and will be kept unloaded while the parent hyperbox's chunk | ||
#is not loaded. | ||
#If this is disabled, no automatic enabling or disabling of forceloading will be done. In this case, | ||
#hyperbox's interiors will only tick while occupied by a player, or while forceloaded through | ||
#other means. | ||
#Be aware that if this option is changed from true to false while any hyperbox chunks are currently | ||
#forceloaded, they will continue to be forceloaded until those chunks are manually un-forceloaded. | ||
auto_force_hyperbox_chunks = true |