Software engineer and technical educator. I build Unity/C# systems, Python backends, and the tooling and curriculum that helps other developers get things done faster.
High Score Server FastAPI + PostgreSQL + Redis backend for Unity game leaderboards. Running in production on Heroku. Includes a C# Unity SDK. Built to serve multiple games from a single instance. View it live
UBear Framework Personal Unity library — reusable systems, components, and tooling including the leaderboard SDK client and an inventory system. Extracted as a subtree from my private development suite.
Intro Game Dev Course Solo-authored project backbone for a Unity-centric intro game development course that I teach. 12 lessons covering core Unity concepts from scratch. Repo contains documented code and Unity assets, aided by personal instruction.
Minesweeper Madness Solo-developed Minesweeper with deep rule variations, hex tiles, and infinite procedural maps. Built with a focus on QoL features and sharp controls. Available on Steam.
Also (working knowledge): C++, Heroku, AWS
I write about engineering and developer tooling on Medium: ericmay256.medium.com
Game development, backend engineering (Python/FastAPI), developer advocacy, or tools/SDK engineering. Also open to technical education and simulation/training roles. Remote or Virginia region — targeting Blacksburg.




