Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
1 change: 1 addition & 0 deletions 13-swh.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
0328 과제 제출
72 changes: 72 additions & 0 deletions King14_assignmnet/.gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,72 @@
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/

# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/

# Recordings can get excessive in size
/[Rr]ecordings/

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.aab
*.unitypackage
*.app

# Crashlytics generated file
crashlytics-build.properties

# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*

# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
6 changes: 6 additions & 0 deletions King14_assignmnet/.vsconfig
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
37 changes: 37 additions & 0 deletions King14_assignmnet/Assets/InputSystem.inputsettings.asset
Original file line number Diff line number Diff line change
@@ -0,0 +1,37 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: c46f07b5ed07e4e92aa78254188d3d10, type: 3}
m_Name: InputSystem.inputsettings
m_EditorClassIdentifier:
m_SupportedDevices:
- Keyboard
m_UpdateMode: 1
m_MaxEventBytesPerUpdate: 5242880
m_MaxQueuedEventsPerUpdate: 1000
m_CompensateForScreenOrientation: 1
m_BackgroundBehavior: 0
m_EditorInputBehaviorInPlayMode: 0
m_DefaultDeadzoneMin: 0.125
m_DefaultDeadzoneMax: 0.925
m_DefaultButtonPressPoint: 0.5
m_ButtonReleaseThreshold: 0.75
m_DefaultTapTime: 0.2
m_DefaultSlowTapTime: 0.5
m_DefaultHoldTime: 0.4
m_TapRadius: 5
m_MultiTapDelayTime: 0.75
m_DisableRedundantEventsMerging: 0
m_ShortcutKeysConsumeInputs: 0
m_iOSSettings:
m_MotionUsage:
m_Enabled: 0
m_Description:
8 changes: 8 additions & 0 deletions King14_assignmnet/Assets/InputSystem.inputsettings.asset.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

211 changes: 211 additions & 0 deletions King14_assignmnet/Assets/MainInputAction.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,211 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator
// version 1.7.0
// from Assets/MainInputAction.inputactions
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Utilities;

public partial class @MainInputAction: IInputActionCollection2, IDisposable
{
public InputActionAsset asset { get; }
public @MainInputAction()
{
asset = InputActionAsset.FromJson(@"{
""name"": ""MainInputAction"",
""maps"": [
{
""name"": ""Player"",
""id"": ""1b0be19f-f33d-477c-9355-cc1e44536739"",
""actions"": [
{
""name"": ""Move"",
""type"": ""Value"",
""id"": ""ee950ba0-2843-4350-bb73-99bfe8ed81aa"",
""expectedControlType"": ""Vector2"",
""processors"": """",
""interactions"": """",
""initialStateCheck"": true
}
],
""bindings"": [
{
""name"": ""Keyboard"",
""id"": ""58f3b767-2e70-43ee-aafd-e28a2df4b939"",
""path"": ""2DVector"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": true,
""isPartOfComposite"": false
},
{
""name"": ""up"",
""id"": ""6c885f82-eea6-4e09-a192-9a7f95189ece"",
""path"": ""<Keyboard>/upArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""down"",
""id"": ""d5f86332-f046-4bc7-a136-c868650a46bd"",
""path"": ""<Keyboard>/downArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""left"",
""id"": ""26413440-c76c-4102-b33e-973d571a9556"",
""path"": ""<Keyboard>/leftArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
},
{
""name"": ""right"",
""id"": ""3d441c29-dfa3-48e7-ae25-ee882d1c294d"",
""path"": ""<Keyboard>/rightArrow"",
""interactions"": """",
""processors"": """",
""groups"": """",
""action"": ""Move"",
""isComposite"": false,
""isPartOfComposite"": true
}
]
}
],
""controlSchemes"": []
}");
// Player
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
}

public void Dispose()
{
UnityEngine.Object.Destroy(asset);
}

public InputBinding? bindingMask
{
get => asset.bindingMask;
set => asset.bindingMask = value;
}

public ReadOnlyArray<InputDevice>? devices
{
get => asset.devices;
set => asset.devices = value;
}

public ReadOnlyArray<InputControlScheme> controlSchemes => asset.controlSchemes;

public bool Contains(InputAction action)
{
return asset.Contains(action);
}

public IEnumerator<InputAction> GetEnumerator()
{
return asset.GetEnumerator();
}

IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}

public void Enable()
{
asset.Enable();
}

public void Disable()
{
asset.Disable();
}

public IEnumerable<InputBinding> bindings => asset.bindings;

public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false)
{
return asset.FindAction(actionNameOrId, throwIfNotFound);
}

public int FindBinding(InputBinding bindingMask, out InputAction action)
{
return asset.FindBinding(bindingMask, out action);
}

// Player
private readonly InputActionMap m_Player;
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
private readonly InputAction m_Player_Move;
public struct PlayerActions
{
private @MainInputAction m_Wrapper;
public PlayerActions(@MainInputAction wrapper) { m_Wrapper = wrapper; }
public InputAction @Move => m_Wrapper.m_Player_Move;
public InputActionMap Get() { return m_Wrapper.m_Player; }
public void Enable() { Get().Enable(); }
public void Disable() { Get().Disable(); }
public bool enabled => Get().enabled;
public static implicit operator InputActionMap(PlayerActions set) { return set.Get(); }
public void AddCallbacks(IPlayerActions instance)
{
if (instance == null || m_Wrapper.m_PlayerActionsCallbackInterfaces.Contains(instance)) return;
m_Wrapper.m_PlayerActionsCallbackInterfaces.Add(instance);
@Move.started += instance.OnMove;
@Move.performed += instance.OnMove;
@Move.canceled += instance.OnMove;
}

private void UnregisterCallbacks(IPlayerActions instance)
{
@Move.started -= instance.OnMove;
@Move.performed -= instance.OnMove;
@Move.canceled -= instance.OnMove;
}

public void RemoveCallbacks(IPlayerActions instance)
{
if (m_Wrapper.m_PlayerActionsCallbackInterfaces.Remove(instance))
UnregisterCallbacks(instance);
}

public void SetCallbacks(IPlayerActions instance)
{
foreach (var item in m_Wrapper.m_PlayerActionsCallbackInterfaces)
UnregisterCallbacks(item);
m_Wrapper.m_PlayerActionsCallbackInterfaces.Clear();
AddCallbacks(instance);
}
}
public PlayerActions @Player => new PlayerActions(this);
public interface IPlayerActions
{
void OnMove(InputAction.CallbackContext context);
}
}
11 changes: 11 additions & 0 deletions King14_assignmnet/Assets/MainInputAction.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

Loading