Running game with custom mappings and namespace outside fabric-loom. #1057
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This is an enhancement. It added an easier way to run the game with any mapping file and target namespace without fabric-loom for debugging.
I have some errors couldn't reproduce when starting with the IDE. So I want to launch the game with
named
namespace for clearly inspecting, instead of searching on linkie.It added some property:
fabric.development.deobfGameJar
for deobf the game jar, although we're in development.fabric.mappingsPath
can load yarn mappings from anURI
(we must use the resource namedmappings/mappings.tiny
in the classpath before).fabric.targetNamespace
can be set to something other which in the mappings, maybe even helps for versioning it?This PR won't break the existing behaviors, and passed the unit tests on my machine.