Implement audio event processors #109
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Adds per-sound audio processors that can be applied to individual sound handles before mixing.
Why:
Currently, AudioProcessor only works at the mixer level, processing all mixed sounds together. This makes it
impossible to apply effects to individual sound sources without creating a separate mixer for each sound event.
Per-sound processors enable use cases like sampling the scene around an audio source to create dynamic effects
(e.g., occlusion, reverb based on environment).
Example: https://www.youtube.com/watch?v=J5kPTVlQRBQ
Changes: