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@QuackCola QuackCola commented Nov 26, 2025

Added both IntEditor & GradientEditor for their respective value types.

OpenGradientEditorPopup in GradientEditor.cs could probably be added to its own class as a static method or just be an extension method like Gradient.PaintBlock is but ill save that for another PR.

@QuackCola QuackCola changed the title Added both IntEditor & GradientEditor for their respective value types. NodeEditorAPI Add both IntEditor & GradientEditor for their respective value types. Nov 26, 2025
@QuackCola QuackCola changed the title NodeEditorAPI Add both IntEditor & GradientEditor for their respective value types. NodeEditorAPI Add both IntEditor & GradientEditor ValueEditors for their respective value types. Nov 26, 2025
@QuackCola QuackCola changed the title NodeEditorAPI Add both IntEditor & GradientEditor ValueEditors for their respective value types. NodeEditorAPI value editor additions Nov 26, 2025
@QuackCola QuackCola force-pushed the nodeeditor-valueeditor-additions branch 3 times, most recently from 01c181c to 5f15cd2 Compare December 5, 2025 12:38
@CarsonKompon
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You should post some pictures/videos of what these are so I know what I'm looking for when I sit down and test it myself

@QuackCola QuackCola force-pushed the nodeeditor-valueeditor-additions branch from 5f15cd2 to 2f40a39 Compare December 5, 2025 13:17
@QuackCola
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You should post some pictures/videos of what these are so I know what I'm looking for when I sit down and test it myself

@CarsonKompon Ive slapped together two test nodes in shader graph as an example to show what they would look like.

2025-12-05_09-05-19.mp4

@QuackCola QuackCola force-pushed the nodeeditor-valueeditor-additions branch from 2f40a39 to 9895d48 Compare December 5, 2025 15:52
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2 participants