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feat: add debug flag for image loading. fixes #272 #405
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a12479e
fix: multiple updates in node
DnMllr 8492e25
fix: opt-out of default components rather than opt-in
DnMllr 3f93a89
fix: dom-element checks for sizeMode onMount
DnMllr b2abdbb
Merge branch 'develop' into fix-multi-updates
DnMllr 9dd5120
fix: no default components on scene
DnMllr f2e7318
Merge pull request #354 from DnMllr/fix-scene-components
DnMllr 460066a
feat: add debug flag for image loading. fixes #272
21ed688
fix race condition and remove errant logs
53ee7cc
fix race condition and style
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Original file line number | Diff line number | Diff line change |
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@@ -97,7 +97,10 @@ TextureManager.prototype.register = function register(input, slot) { | |
if (!texture) { | ||
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texture = new Texture(this.gl, options); | ||
texture.setImage(this._checkerboard); | ||
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//if (options.debug) { | ||
texture.setImage(this._checkerboard); | ||
//} | ||
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// Add texture to registry | ||
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@@ -108,7 +111,8 @@ TextureManager.prototype.register = function register(input, slot) { | |
texture: texture, | ||
source: source, | ||
id: textureId, | ||
slot: slot | ||
slot: slot, | ||
debug: options.debug | ||
}; | ||
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// Handle array | ||
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@@ -188,6 +192,10 @@ function loadImage (input, callback) { | |
TextureManager.prototype.bindTexture = function bindTexture(id) { | ||
var spec = this.registry[id]; | ||
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if (! spec.isLoaded && ! spec.debug) { | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. One line |
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return true; | ||
} | ||
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if (this._activeTexture !== spec.slot) { | ||
this.gl.activeTexture(this.gl.TEXTURE0 + spec.slot); | ||
this._activeTexture = spec.slot; | ||
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Original file line number | Diff line number | Diff line change |
---|---|---|
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@@ -571,7 +571,11 @@ WebGLRenderer.prototype.drawMeshes = function drawMeshes() { | |
if (!buffers) continue; | ||
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var j = mesh.textures.length; | ||
while (j--) this.textureManager.bindTexture(mesh.textures[j]); | ||
var loading; | ||
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while (j--) loading = loading || this.textureManager.bindTexture(mesh.textures[j]); | ||
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if (loading) {console.log(123); continue} ; | ||
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if (mesh.options) this.handleOptions(mesh.options, mesh); | ||
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Remove commented out lines