Releases: GioeleBucci/OOP23-TBOOOP
Releases · GioeleBucci/OOP23-TBOOOP
v1.3
v1.3
New features
- Added sound effects!
- (Re)Added music!
- Added a third boss
- Added a title screen
Tweaks and changes
- Hearts will not be picked up if the player is already at full health
- Enemies are now less likely to spawn near the player when entering a room
- Reduce the number of projectiles shot by the Duke of Eyes from 4 to 3
Bugfixes
- Fixed a bug where the player would get hurt when entering a room if an enemy was killed near the door
- Fixed death screen not correctly scaling
v1.2
v1.2
New features
- New boss
- More attack patterns
Tweaks and changes
- Reduced player hitbox size
- The damage boost given by the "Locked Rings" item is now a 1.3 multiplier instead of a fixed damage increment
Dev notes
- Changed health system from using integers to float to allow for more granular manipulation
v1.1
v1.1
New features
- Added the first boss: Duke of Eyes!
- Each boss has a custom attack patterns and deals contact damage
- When a boss is defeated the trapdoor for the next floor spawns, alongside a free item
Tweaks and changes
- Increased invincibility duration after being hit by an attack to 0.8 seconds
Bugfixes
- Fixed a bug with inconsistent projectile speed
Dev notes
- Added a new
Attack
class that features different attack patterns that can be used by any generic entity. - Removed executable jar from tracked files (it can be accessed via the releases page)
- Fixed broken spicy pepper test
- Refactored enemy projectile spawn in the decorators to use the generic methods provided by the
Attack
class
v1.0.0
chore: add report.pdf