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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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GraphiCon/pbrt-v3

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Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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  • C++ 88.8%
  • C 9.5%
  • Python 0.9%
  • CMake 0.4%
  • Yacc 0.3%
  • LLVM 0.1%