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RightInfinity's Revolting Revolutionary Rweapons

..Nailed it

Original Author: RightInfinity
Additional Polish by VinceHo/Grim96, Undead_Zeratul

Requires BulletLib - Recasted by the HDest Community.

Weapons

Raycob Reaper Automatic Shotgun

  • Classname RIreaper
  • Loadout Code RPR
    • mag 0/1: Whether to start with a drum/box mag
    • firemode 0-2: semi/burst/auto
    • chose 0-7: 0 = Skeet, 7 = Full Choke
    • sight: Alternate sights
    • gl: Adds an Underbarrrel Rocquette Grenade Launcher
    • zm: Adds an Underbarrel ZM-66 Carbine
  • Accepts both it's drum magazines and 8 round box mags.
  • Hold Firemode to exchange magazine types.
  • Press Reload + Firemode to force a reload with a full magazine.
  • Accepts the same 0-7 choke settings as the hunter and slayer
  • Has optional glow sights, probably useful as only decoration. use sights 0-1 in the loadout code
  • With UBGL:
    • Got the boomer tuber underneath. Spoldes reel gud
  • With UBZM:
    • Hit Alt fire to swap gun you're using
    • Altreload Reloads the ZM at all times, and clears jams that happen
    • Unload is context senstive and will prioritize the selected gun first

Brontoris Cannon W/Bolt Rack

  • Classname RIBrontoBuddy
  • Loadout Code BRR
  • Standard bronto that has a shotgun-like sidesaddle on the side.
  • Due to the shell weight and bulk, does not speed up reload, and is primarly meant for soldiers who use a bronto in a tertiary role, and would love to save some bulk in their backpack or pockets

Magazines

Reaper 12 Gauge Drum

  • Classname RIReapD20
  • Loadout Code RDM

Reaper 12 Gauge Magazine

  • Classname RIReapM8
  • Loadout code RSM

Thompson m1921/28 (-ish) Sub-machine Gun

  • Classname RIThompson
  • Loadout Code TMP
    • ninemil: Rechambers into a 9x21mm Reproduction Model
    • firemode 0/1: semi/auto
  • Accepts both it's Drum Magazines as well as its Box Magazines.
    • When configured as a 9x21mm Reproduction Model, standard SMG Magazines can be used.
  • Hold Firemode to exchange magazine types.
  • Press Reload + Firemode to force a reload with a full magazine.

Thompson 9x21 Drum magazine

-Classname RITmpsD70 -Loadout code TDM

Thompson .45 ACP Drum magazine

-Classname RITmpsD50 -Loadout code T4D

Thompson .45 ACP Box magazine

-Classname RITmpsM20 -Loadout code T4M

Known issues:

  • Reaper ZM does not Cookoff on ground, because I haven't provideded the pile of sprites needed yet.

Changelog:

Planned 4.6.0b Release

  • Fixed Reaper pellet count. Was only firing 7 vs the new shotgun shell's 10
  • Fixed Reaper Drums blowing up GZdoom with Action bubbles. Thank you To Emmy and D2 Icarus for helping chase this one down

Everything below, Thanks to VinceHo/Grim96

  • Fixed GZDoom warnings.
  • Added more Reaper help text.
  • Fixed Reapers reloading wrong magazine types after ammo box refill.
  • Fixed purging useless ammo.
  • Ammo refill also loads Bronto sidesaddle.

v4.4.2a Release 1

  • Reapers jam Slight less again, Not sure what changed but they returned to jamming a ton.

  • Box magazines have been made more reliable, to make up for the lack of ammo


v4.3.1 Release 1

  • Added the Reaper with underbarrel Zm66. Because I got inspired. Feedback, please. I'm genuinely intrested in hearing where this abomination is useful. Loadout code: RPZ

  • Reapers and thompsons can now be loaded with stick mags, a unique 8 round mag for the Reaper, and standard 30 round smg SMG for the Tommy. Press and hold firemode during reloading to swap mag types

  • Added a force-reload chord to reload full Thompsons and Reapers by pressing reload and firemode at the same time. Use for mag type swaps.

  • Reapers (except the ZM Reaper) can have optional glow sights. add "sights 1" to the loadout code to get them

  • Reanimated/Recoded the Thomspon, with advice from the TheBadInfluence

  • Ammo-racked bronto now uses TEXTURES, should be compatable with texturepacks

v4.2.4 MASTER Release 1

  • Updated to 4.2.4 master
  • All guns now use the updated bullet types
  • Reapers now support chokes, Same loadout code as the other shotties (eg, RPR choke 7)
  • Slapped in my sidesaddle equipped Bronto. Intended for easy backpack storage and use. spawns occasionally in the place of regular brontos

v1.7b +Uncommented the rando spawn code. D'oh v1.7 +Updated for HD 4.1.3b-ish. +Split the reaperGL, Reaper regular code so I can do something later +Fixed a sprite issue cocking the weapon while the drum is near empty +Alt fire now cocks the gun if you're using the GL-less reaper

  • fixed issue with wonky ground sprites with the reaper v1.6 +replace that godawful cocking hand for something slightly less bad +Added a grenade chucking Reaper variant. Code RPG. Get excessive +Spawning! Tommys rarely show up where ammoboxes come up, Reapers of both types rarely in the place of shellboxes v1.5b +Fed my drums some weight watchers. Now balanced around the weight of a classic lib+drum awkwardness when loaded. v1.5 +Added the edge with the Raycob's Reaper Automatic Shotgun +Quiented the fuck most of the sounds. My audio setup was fucked so I didn't know things sounded weird v1.4b +fixed the fugging alpha of the textures erasing sections of the mag while reloading v1.4 +Implemented Mag Manager Sprites (Thanks Matt!) +Resprited the Tompson using TEXTURES v1.3 +Replaced heresy bar with circle +Added in thompson's bolt hold open +Rejiggered the reload anims to comply with the tommy's actual drum loading method. v1.2 +Replaced default SMG sounds with prototype sounds +Added in an almost inaudible metallic whirr of the clock spring unwinding on an empty mag v1.1 +Added Recoil Frames

Please yell at me if my code offends. I'm pretty horrid and need the ruler over the knuckles to learn.

Spriting credits:

  • Tommy gun sprites by YukesVonFaust
  • Captain J for the ppsh drum sprite I edited into a Thompson reload sprite + His USAS 12 sprites that blat good
  • Potetobloke For the reaper drum base sprite

Thanks to:

  • TheBadInfluence for doing better research than I could on the nitty gritty Thompson functions
  • LtSnowolf for being best battle bud and pointing me at BF:BC2.
  • Matt, for having code I can abuse and glue together into something new.
  • Breezwagon for some bug hunting
  • Potetobloke for pointing out I forgot something.
  • Some bloke on FPSBanana for ripping the BC2 sounds.
  • D2Icarus for bug hunting help.

TODO:

  • Bullet visible in reload anim

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