Abridged Fight Scene#190
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rayrobdod wants to merge 7 commits into
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Not delete, just hide under a flag that could easily turn into a setting
This is closer to what FEGBA means by "no animations". For when you still want to be shown some indication of what's going on, but don't want to wait quite as much time to see it.
Have all mutations occur in AttackCommand and HealCommand, instead of appearing in both FightStage and AbridgedFightScene.
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One thing I want to do soon, but have not done yet, is detect when a full battle animation is missing assets, and if so drop down to using the abridged scene instead. That I consider this the next step should emphasize that I consider this a step towards resource modding (Or, in case of emergency, purging the battle_anims directory); the detection would allow having a class without having animations for that class. I like battle animations too, but they are hard. |
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Adds a less-detailed battle animation, as well as a setting to use this animation instead of the full one.
An open question is whether there are better names (or shorter ones - I think the name of one bleeds into its choices) or better choice name for these settings.