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@HbmMods HbmMods released this 06 Jan 19:16
· 25 commits to master since this release

The performance update

  • my boy gammawave basically did the entire thing
  • packet sending should be more performant now, which affects most machines
  • RBMKs are now much more performant with their simulation and packets

Added

  • 10 gauge slug
  • Shredder
    • A b-side for the autoshotgun
    • Fires 12 gauge, accelerated by plasma, which bursts on impact
    • Fragments move slowly and have damaging ricochet effects
    • Fragments keep the effects of the original shell (e.g. explosive shell will spawn a single explosive fragment)
  • Other gun stuff

Changed

  • Black powder bullets now have 75% base damage instead of 50%
  • Ball and powder type rounds no longer have a bonus on headshot
  • Shot and powder now does way less damage
  • Some secret ammo types are now craftable
  • Updated the assault rifle's texture
  • Shooting at old CRT screens now breaks them
  • Leviathan turbines now have a tooltip showing their buffers
  • Fullerene now only uses visible light instead of UV to make, meaning fullerite can be obtained without a fusion or watz reactor (still requiring vacuum oil though)
  • Crumb yields from bedrock ore processing has been heavily decreased, all recipes that yield crumbs produce no more than one pile

Fixed

  • Fixed ITEM_TOOLTIP_SHOW_CUSTOM_NUKE client config overriding ITEM_TOOLTIP_SHOW_OREDICT due to name overlap
  • Fixed certain secret weapon creation condition not working properly
  • Fixed artillery rockets getting stuck in the air when their target is not set to a block
  • Fixed potential issue of ABMs getting stuck mid-flight when their target is destroyed prematurely
  • Fixed mistakes in the fragment names for de_DE
  • Fixed nitra rocket duplication only yielding one rocket
  • Fixed rotary furnace not always properly showing the metal pouring effect
  • Fixed T45 model not lifting its arms when a new gun is held
    • Like previously, due to the archaic nature of the model, the rotations are not very precise, and will most likely break when holding an akimbo gun
  • Potentially fixed an issue where cargo planes do not successfully spawn on lower render distances
  • Fixed glyphids not calling their onDeath function properly, causing them to not drop anything and preventing the appropriate forge events from firing
  • Fixed GL state leak caused by plasma blast particles, causing other particles (especially bones) to render weird
  • Fixed night vision goggles being constantly disabled due to m1tty's night vision removal out of water
  • Fixed armor on test dummies entering the sneaked state in third person view when the player sneaks

MD5: fa103c27ef702c6874414b8cfc1b889a
SHA1: f62202267427d43ec74b8bf61d6229ee96c61059