the performance performancing
The performance update
- my boy gammawave basically did the entire thing
- packet sending should be more performant now, which affects most machines
- RBMKs are now much more performant with their simulation and packets
Added
- 10 gauge slug
- Shredder
- A b-side for the autoshotgun
- Fires 12 gauge, accelerated by plasma, which bursts on impact
- Fragments move slowly and have damaging ricochet effects
- Fragments keep the effects of the original shell (e.g. explosive shell will spawn a single explosive fragment)
- Other gun stuff
Changed
- Black powder bullets now have 75% base damage instead of 50%
- Ball and powder type rounds no longer have a bonus on headshot
- Shot and powder now does way less damage
- Some secret ammo types are now craftable
- Updated the assault rifle's texture
- Shooting at old CRT screens now breaks them
- Leviathan turbines now have a tooltip showing their buffers
- Fullerene now only uses visible light instead of UV to make, meaning fullerite can be obtained without a fusion or watz reactor (still requiring vacuum oil though)
- Crumb yields from bedrock ore processing has been heavily decreased, all recipes that yield crumbs produce no more than one pile
Fixed
- Fixed
ITEM_TOOLTIP_SHOW_CUSTOM_NUKE
client config overridingITEM_TOOLTIP_SHOW_OREDICT
due to name overlap - Fixed certain secret weapon creation condition not working properly
- Fixed artillery rockets getting stuck in the air when their target is not set to a block
- Fixed potential issue of ABMs getting stuck mid-flight when their target is destroyed prematurely
- Fixed mistakes in the fragment names for de_DE
- Fixed nitra rocket duplication only yielding one rocket
- Fixed rotary furnace not always properly showing the metal pouring effect
- Fixed T45 model not lifting its arms when a new gun is held
- Like previously, due to the archaic nature of the model, the rotations are not very precise, and will most likely break when holding an akimbo gun
- Potentially fixed an issue where cargo planes do not successfully spawn on lower render distances
- Fixed glyphids not calling their
onDeath
function properly, causing them to not drop anything and preventing the appropriate forge events from firing - Fixed GL state leak caused by plasma blast particles, causing other particles (especially bones) to render weird
- Fixed night vision goggles being constantly disabled due to m1tty's night vision removal out of water
- Fixed armor on test dummies entering the sneaked state in third person view when the player sneaks
MD5: fa103c27ef702c6874414b8cfc1b889a
SHA1: f62202267427d43ec74b8bf61d6229ee96c61059