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Releases: HealsCodes/statustimers

v4.1.503

21 Dec 10:43
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  • adds a static tooltip window if a status is focussed using the keyboard (#16)
    (the window is a regular ImGUI window and can be dragged using the mouse, it will remember it's last position)

  • implements automatic hiding in the following situations (#17):

    • if the player is zoning / not logged in
    • if the player is in an event / a cutscene
    • if the map is open
    • if the log window is maximised

v4.1.502

19 May 11:56
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  • catch a possible crash when rendering tooltips for status effects with incomplete resource data
  • add an outline around the status effect currently targeted by the keyboard (#15)
    • this can be turned off via a new toggle in the settings UI

Thanks to @metalmarkdev for opening the pull request for #15

v4.1.501

21 Jul 07:34
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  • reverts a previous commit that changed how statustimers blocks the native icons (fixes #11)
  • fixes a logic error when handling overflows of the vanatime timestamp (fixes #12)

v4.1.500

24 May 11:24
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  • removes a stray debug-print (#7)
  • updates the code used to block the native status icons (#9)

v4.0.911

12 Feb 10:49
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  • fixes #6: name not visible for 6th party member

v4.0.910

14 Jan 21:10
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Changes:

  • react to settings_update callback (should fix settings that rest after re-log)

v4.0.909

05 Jan 13:17
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Adds support for a UI scale slider from 1.0 to 4.0 to help with HiDPI / 4k screens.

v4.0.908

28 Dec 13:23
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Fixes an issue when trying to load icons from a theme.

v4.0.907

07 Nov 16:24
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  • fixes an issue where the main window would resize infinitely if hovered without active status effects (#3)

v4.0.906

16 Jul 12:30
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Fixes:

  • status ids are now referenced using GetStatusIconByIndex() instead of ById() [better fix for #2]
  • adds a workaround for 64bit shifting issues in lua that could result in wrong party member buff display

Features:

  • status bars for party members can now be split out into their own windows and moved freely