Software architect and developer focused on scalable systems, clean architecture, developer tooling, game engine architecture, and AI-enabled software solutions.
I specialize in designing and evolving software systems that are maintainable, resilient, and aligned with long-term product and business needs.
My work focuses on modern architecture practices, including microservices, Kubernetes, cloud-native platforms, API-driven systems, and the modernization of monolithic applications.
I am also interested in the practical integration of artificial intelligence into software products and development workflows, with a focus on improving productivity, usability, and system capabilities.
Architecture │ Microservices · Kubernetes · Cloud-native systems · Distributed systems
Backend │ C# · .NET · GraphQL · REST APIs · Event-driven architecture
AI │ LLMs · AI integration · Developer productivity · MCP
Game Dev │ Game engines · Rendering · OpenGL · Vulkan · Godot · Tooling
Systems │ C · C++ · Zig · Odin · Runtime experiments · Low-level programmingI am currently focused on designing software platforms that are easier to scale, operate, maintain, and evolve.
I enjoy working on the transition from large monolithic applications toward modular and cloud-native architectures. I also explore how AI can be applied pragmatically to improve both software products and the way development teams build, test, and maintain systems.
I was actively involved as a maintainer of Godot Engine for over a year, contributing to one of the leading open-source game engines.
This experience strengthened my interest in engine architecture, rendering, tooling, developer experience, and accessible game development.
My GitHub repositories include experiments and projects related to:
- Custom game engines and rendering
- OpenGL and Vulkan graphics programming
- Game development tools and engine architecture
- LLM-powered tooling
- Developer productivity tools
- Low-level programming and systems experiments
Building systems that are cleaner, smarter, and easier to evolve.


