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@DFU398 DFU398 commented Dec 12, 2025

Allows moving an object directly instead of changing its position in the scene and then sending the entire scene to threejs again.

If a scene is very large, for example if it contains a large point cloud, as enabled by #67, then serializing that entire scene into a json, sending it through the javascript interop and then deserializing the json into a javascript object will take a long time. I needed a more responsive way to move an object, so i added the MoveObjectByUuidAsync method to the Viewer class, which does not require serializing and deserializing the entire scene.

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