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I encountered a problem with running the game on Wayland. The game won't detect the screen resolution and it refuses to start.
But there is a way to fix it. You need to set the SDL_VIDEODRIVER environment variable to x11 before you can launch Daggerfall Unity. There could be a simple launcher script for Wayland users:
#!/bin/bash
SDL_VIDEODRIVER=x11 DaggerfallUnity.x86_64 &
# End of launch_DFU_Wayland.sh
Or maybe this fix should be just mentioned in the ReadMe and/or on the installation instructions page on the wiki? At any rate, this fix needs Xwayland to be installed on the system. Also, note that just installing Xwayland (or creating a settings.ini config file) won't fix this issue automatically.
The text was updated successfully, but these errors were encountered:
This might not be the best place to mention this, but, some environments also need the TERM envvar set, or Console.Log will immediately throw errors, and even break Convenient Clock. Unknown if other mods are affected.
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Hi! Thanks for making Daggerfall Unity!
I encountered a problem with running the game on Wayland. The game won't detect the screen resolution and it refuses to start.
But there is a way to fix it. You need to set the
SDL_VIDEODRIVER
environment variable tox11
before you can launch Daggerfall Unity. There could be a simple launcher script for Wayland users:Or maybe this fix should be just mentioned in the ReadMe and/or on the installation instructions page on the wiki? At any rate, this fix needs Xwayland to be installed on the system. Also, note that just installing Xwayland (or creating a
settings.ini
config file) won't fix this issue automatically.The text was updated successfully, but these errors were encountered: