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Auto-Dismount After OnPreTransition #2692

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8 changes: 8 additions & 0 deletions Assets/Scripts/Game/TransportManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,10 @@ public TransportModes TransportMode
get { return mode; }
set { UpdateMode(value); }
}
public TransportModes PreviousTransportMode
{
get { return previousTransportMode; }
}

/// <summary>True when player is on foot.</summary>
public bool IsOnFoot
Expand Down Expand Up @@ -142,6 +146,9 @@ private bool HasShip()
#region Private Fields

private TransportModes mode = TransportModes.Foot;

private TransportModes previousTransportMode = TransportModes.Foot;

private PlayerPositionData_v1 boardShipPosition; // Holds the player position from before boarding a ship.


Expand Down Expand Up @@ -330,6 +337,7 @@ void OnGUI()
private void UpdateMode(TransportModes transportMode)
{
// Update the transport mode and stop any riding sounds playing.
previousTransportMode = mode;
mode = transportMode;
if (ridingAudioSource.isPlaying)
ridingAudioSource.Stop();
Expand Down