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Transport Manager Events #2694

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37 changes: 36 additions & 1 deletion Assets/Scripts/Game/TransportManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -142,6 +142,7 @@ private bool HasShip()
#region Private Fields

private TransportModes mode = TransportModes.Foot;
private TransportShipType transportShipType = TransportShipType.None;
private PlayerPositionData_v1 boardShipPosition; // Holds the player position from before boarding a ship.


Expand Down Expand Up @@ -325,12 +326,43 @@ void OnGUI()

#endregion

#region Event Arguments

/// <summary>
/// Types of ship transition encountered by TransportManager.
/// </summary>
public enum TransportShipType
{
None,
ToShip,
FropShip,
}
#endregion

#region Events

// OnTransportModeChanged
public delegate void OnTransportModeChangedEventHandler(TransportModes TransportMode, TransportShipType TransportShipType);
/// <summary>
/// An event that is raised when the transport mode is changed.
/// </summary>
public static event OnTransportModeChangedEventHandler OnTransportModeChanged;
protected virtual void RaiseOnTransportModeChangedEvent(TransportModes TransportMode, TransportShipType TransportShipType)
{
if (OnTransportModeChanged != null){
OnTransportModeChanged(TransportMode, TransportShipType);
}
}

#endregion

#region Private Methods

private void UpdateMode(TransportModes transportMode)
{
// Update the transport mode and stop any riding sounds playing.
mode = transportMode;
transportShipType = TransportShipType.None;
if (ridingAudioSource.isPlaying)
ridingAudioSource.Stop();

Expand Down Expand Up @@ -366,9 +398,10 @@ private void UpdateMode(TransportModes transportMode)
StreamingWorld world = GameManager.Instance.StreamingWorld;
DFPosition shipCoords = DaggerfallBankManager.GetShipCoords();

// Is there recorded position before boarding and is player on the ship?

if (IsOnShip())
{
transportShipType = TransportShipType.FropShip;
// Check for terrain sampler changes. (so don't fall through floor)
StreamingWorld.RepositionMethods reposition = StreamingWorld.RepositionMethods.None;
if (boardShipPosition.terrainSamplerName != DaggerfallUnity.Instance.TerrainSampler.ToString() ||
Expand All @@ -389,6 +422,7 @@ private void UpdateMode(TransportModes transportMode)
}
else
{
transportShipType = TransportShipType.ToShip;
// Record current player position before boarding ship, and cache scene. (ship is special case, cache will not be cleared)
boardShipPosition = serializablePlayer.GetPlayerPositionData();
SaveLoadManager.CacheScene(world.SceneName);
Expand All @@ -399,6 +433,7 @@ private void UpdateMode(TransportModes transportMode)
DaggerfallUI.Instance.FadeBehaviour.FadeHUDFromBlack();
mode = TransportModes.Foot;
}
RaiseOnTransportModeChangedEvent(mode, transportShipType);
}
#endregion
}
Expand Down