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Fix another shader error #1368

Fix another shader error

Fix another shader error #1368

Triggered via push December 7, 2023 09:39
Status Success
Total duration 1h 48m 28s
Artifacts 11
This run and associated checks have been archived and are scheduled for deletion. Learn more about checks retention

build.yml

on: push
Configure Build Parameters
27s
Configure Build Parameters
Matrix: build
Create Github Release
0s
Create Github Release
Publish changelog from last major build to open-brush-docs
0s
Publish changelog from last major build to open-brush-docs
Publish Steam Release
0s
Publish Steam Release
Publish Pimax Release
0s
Publish Pimax Release
Publish Viveport Release
0s
Publish Viveport Release
Publish Itch.io Release
0s
Publish Itch.io Release
Publish Oculus Quest 2+ Release
0s
Publish Oculus Quest 2+ Release
Publish Oculus Quest 1 Release
0s
Publish Oculus Quest 1 Release
Publish Oculus Rift Release
0s
Publish Oculus Rift Release
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Annotations

12 warnings
MacOS Monoscopic
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Rift
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Monoscopic
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows OpenXR
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Windows Pimax
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Linux Monoscopic
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Oculus Quest (1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android OpenXR
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico (CN)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
Android Pico (CN)
Activation failed, attempting retry #1
Oculus Quest (2+)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.

Artifacts

Produced during runtime
Name Size
Android OpenXR Expired
1.16 GB
Android Pico Expired
1.16 GB
Android Pico (CN) Expired
1.16 GB
Linux Monoscopic Expired
671 MB
MacOS Monoscopic Expired
288 MB
Oculus Quest (1) Expired
1.1 GB
Oculus Quest (2+) Expired
1.17 GB
Windows Monoscopic Expired
689 MB
Windows OpenXR Expired
692 MB
Windows Pimax Expired
693 MB
Windows Rift Expired
698 MB