this shader was used with godot 4.4 and TAA enabled. by changing the pattern of the dither effect every frame, TAA creates a blur effect that is more visualy pleasing than the default effect.
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trying to improve godot's distance dither effect by using TAA
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Jesusemora/distance-dither-shader-for-godot
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trying to improve godot's distance dither effect by using TAA
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