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Jesusemora/distance-dither-shader-for-godot

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this shader was used with godot 4.4 and TAA enabled. by changing the pattern of the dither effect every frame, TAA creates a blur effect that is more visualy pleasing than the default effect.

TAA on: Captura desde 2025-03-17 20-29-21 TAA off: Captura desde 2025-03-17 20-30-12

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trying to improve godot's distance dither effect by using TAA

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