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Fix render asset usage
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Jondolf committed Feb 2, 2024
1 parent 73b17b0 commit 3658054
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Showing 3 changed files with 8 additions and 8 deletions.
6 changes: 3 additions & 3 deletions crates/bevy_xpbd_2d/examples/dynamic_character_2d/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ mod plugin;

use bevy::{
prelude::*,
render::{render_asset::RenderAssetPersistencePolicy, render_resource::PrimitiveTopology},
render::{render_asset::RenderAssetUsages, render_resource::PrimitiveTopology},
sprite::MaterialMesh2dBundle,
};
use bevy_xpbd_2d::{math::*, prelude::*};
Expand Down Expand Up @@ -150,7 +150,7 @@ fn setup(

let mut ramp_mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetPersistencePolicy::Keep,
RenderAssetUsages::default(),
);

ramp_mesh.insert_attribute(
Expand All @@ -177,7 +177,7 @@ fn setup(

let mut ramp_mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetPersistencePolicy::Keep,
RenderAssetUsages::default(),
);

ramp_mesh.insert_attribute(
Expand Down
6 changes: 3 additions & 3 deletions crates/bevy_xpbd_2d/examples/kinematic_character_2d/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ mod plugin;

use bevy::{
prelude::*,
render::{render_asset::RenderAssetPersistencePolicy, render_resource::PrimitiveTopology},
render::{render_asset::RenderAssetUsages, render_resource::PrimitiveTopology},
sprite::MaterialMesh2dBundle,
};
use bevy_xpbd_2d::{math::*, prelude::*};
Expand Down Expand Up @@ -143,7 +143,7 @@ fn setup(

let mut ramp_mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetPersistencePolicy::Keep,
RenderAssetUsages::default(),
);

ramp_mesh.insert_attribute(
Expand All @@ -170,7 +170,7 @@ fn setup(

let mut ramp_mesh = Mesh::new(
PrimitiveTopology::TriangleList,
RenderAssetPersistencePolicy::Keep,
RenderAssetUsages::default(),
);

ramp_mesh.insert_attribute(
Expand Down
4 changes: 2 additions & 2 deletions crates/bevy_xpbd_3d/examples/trimesh_shapes_3d.rs
Original file line number Diff line number Diff line change
Expand Up @@ -7,7 +7,7 @@
use bevy::{
prelude::*,
render::{
render_asset::RenderAssetPersistencePolicy,
render_asset::RenderAssetUsages,
render_resource::{Extent3d, TextureDimension, TextureFormat},
},
};
Expand Down Expand Up @@ -122,6 +122,6 @@ fn uv_debug_texture() -> Image {
TextureDimension::D2,
&texture_data,
TextureFormat::Rgba8UnormSrgb,
RenderAssetPersistencePolicy::Unload,
RenderAssetUsages::default(),
)
}

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