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Moved several PAW item updates out of FixedUpdate and running them only when the PAW is open
Cache BDB's ModuleJettison field
Removed several sources of unnecssary allocations
No longer updates the overlay UI when it's not being shown
Several optimizations in the overlay UI code
SystemHeatVessel is now only added to loaded vessels
Added option to avoid running stock radiator logic if SystemHeatConverters and SystemHeatHarvesters are installed.
This is one of the biggest performance hits for large vessels with lots of radiators.
This is disabled by default; you can opt in by setting ForceStockRadiatorLogic to false in the SystemHeat settings.cfg file
SystemHeat resource converters now fully disable themselves when inactive.
Several other optimizations to make resource converters faster.
Fixed potential fatal NRE for badly configured parts
Fixed NRE when launching a vessel
Fixed NRE when opening the reactor UI for fission engines that don't have heat modules
Fixed consumedSystemFlux calculation when the consumed amount exactly matches the produced amount
Fixed typo in Boiloff configs that set all tanks to have 0.5 volume, rather than 0.5 * mass. This is likely a breaking change. ( Thanks @Wyzard256 )
Fixed MM patch targeting fuel types in boiloff config
Fixed fission engines logic for engines that use ModuleEngines instead of ModuleEnginesFX (e.g. LV-N when waterfall is not installed)
Fixed fission reactor patches for USI when NearFutureElectrical is also installed. Made the existing patches also match NFE's values when it is not present