Skip to content

Releases: KSPModStewards/Waterfall

Waterfall 0.7.1

16 Dec 18:32
0c77832

Choose a tag to compare

  • Changed the default blend mode of all additive-type effects to One One, this is controlled by a new Settings item called EnableLegacyBlendModes
  • Fixed the Thrust controller which was not working right (al2me6)
  • Fixed material picker texture name throwing an error (al2me6)
  • Fixed color editor window being too wide

Waterfall 0.7.0

06 Dec 16:26
59e86d6

Choose a tag to compare

  • New shaders: Waterfall/Additive (Volumetric), Waterfall/Additive Cones (Volumetric), Waterfall/Additive Echo (Dynamic) by KnightOfStJohn
  • Added new workflow: volumetric for new shaders
  • Fixed randomness seed for different effects on different parts not working right
  • Made material labels a little clearer in the Material Editor

Waterfall 0.6.7

23 Jul 03:12

Choose a tag to compare

  • Added an option to allow non-uniform parent scaling in effects (al2me6). Don't use this if you don't know exactly what you are doing

Waterfall 0.6.6

03 Jul 16:08
fc826f2

Choose a tag to compare

  • Updated compatibility to KSP 1.12

Waterfall 0.6.5

17 Jun 04:45
be632a2

Choose a tag to compare

  • Resolved an issue that would cause waterfall data items (templates, etc) to be unpatchable with Module Manager (thanks al2me6!)

Waterfall 0.6.4

16 Jun 03:05
4468c47

Choose a tag to compare

  • Added a ThrustController controller which keys off engine normalized thrust
  • Added a more verbose exception when failing to load a template
  • Disabled SMR rebuilding as it wasn't doing much and was negatively impacting performance

Waterfall 0.6.3

26 Mar 19:34
6d1fb27

Choose a tag to compare

  • Improved hydrolox-lower-3 (RS-68) template (Zorg)
  • New hydrolox-upper-2 and methalox-upper-2 templates (KnightOfStJohn)
  • Fix issue when deleting effects in the editor

Waterfall 0.6.2

17 Mar 03:42
97c2f2d

Choose a tag to compare

  • Fixed texture picker not showing texture names
  • Fixed black line in shaders when using antialiasing
  • Fixed distortion effects not being culled on low intensity

Waterfall 0.6.1

14 Mar 05:47
c1ea177

Choose a tag to compare

  • Fixed light editor in UI overwriting light settings with last light's settings
  • Minor performance improvements
  • Fixed throttle being considered 'on' always with engines that have a minThrust specified
  • Added new ramp up and ramp down optional config flags for throttle controllers
  • New template updates from Zorg
    • Another alcolox template, alcolox-lower-2 (more accurate to Mercury redstone).
    • Revised alcolox-lower-1 (looked too nice to delete so its another alternative).
    • Revamped hydyne plume
    • Added hydrazine monoprop plume (only for v small engines, dervied from RCS plume).
    • Added Kerosene+Nitric acid, lower and upper (R12, kosmos 2I type).
    • Removed click when looping NFT engine sound loops.
    • Added thalox sustainer template
    • Slight tweaks to RCS template. (existing templates should be fine).

Waterfall 0.6.0

09 Mar 19:56
4925da8

Choose a tag to compare

  • Moved 'engineID' field inside the Throttle controller
  • Added 'thrusterTransformName' field to RCS controllers, which will allow them to map to unique ModuleRCSFX
  • Added a new 'minimum' field to perlin noise that allows the generation of negative numbers. Renamed old 'scale' to 'maximum', as that's what it was
  • When adding effects, can now select a Workflow, which filters Shaders and Models so they are easier to match up with valid choices
  • When selecting modifier types, visible target transofrms are filtered so only valid ones are shows (e.g, no)
  • Fix for culling of Alpha (Directional) shader
  • Improved algorithm for effect sorting, should be better most of the time
  • Fix for all shaders under HDR mode: significantly better looks!
  • Better descriptions/text in the UI when selecting models, shaders, etc
  • Various UI fixes throughout
  • Added support for Lights
    • More or less like EngineLight
    • Add Lights through the usual workflow
    • Apply modifiers to modify light parameters like other effects
  • Added new Deformation (Dynamic) shader
  • Added new simple plane models for use in various effects
  • Templates are now better
    • Specifying multiple templates per module are now supported in configs
    • Editing multiple templates at once is supported in the UI