Releases: KSPModStewards/Waterfall
Releases · KSPModStewards/Waterfall
Waterfall 0.7.1
- Changed the default blend mode of all additive-type effects to One One, this is controlled by a new Settings item called EnableLegacyBlendModes
- Fixed the Thrust controller which was not working right (al2me6)
- Fixed material picker texture name throwing an error (al2me6)
- Fixed color editor window being too wide
Waterfall 0.7.0
- New shaders: Waterfall/Additive (Volumetric), Waterfall/Additive Cones (Volumetric), Waterfall/Additive Echo (Dynamic) by KnightOfStJohn
- Added new workflow: volumetric for new shaders
- Fixed randomness seed for different effects on different parts not working right
- Made material labels a little clearer in the Material Editor
Waterfall 0.6.7
- Added an option to allow non-uniform parent scaling in effects (al2me6). Don't use this if you don't know exactly what you are doing
Waterfall 0.6.6
- Updated compatibility to KSP 1.12
Waterfall 0.6.5
- Resolved an issue that would cause waterfall data items (templates, etc) to be unpatchable with Module Manager (thanks al2me6!)
Waterfall 0.6.4
- Added a ThrustController controller which keys off engine normalized thrust
- Added a more verbose exception when failing to load a template
- Disabled SMR rebuilding as it wasn't doing much and was negatively impacting performance
Waterfall 0.6.3
- Improved hydrolox-lower-3 (RS-68) template (Zorg)
- New hydrolox-upper-2 and methalox-upper-2 templates (KnightOfStJohn)
- Fix issue when deleting effects in the editor
Waterfall 0.6.2
- Fixed texture picker not showing texture names
- Fixed black line in shaders when using antialiasing
- Fixed distortion effects not being culled on low intensity
Waterfall 0.6.1
- Fixed light editor in UI overwriting light settings with last light's settings
- Minor performance improvements
- Fixed throttle being considered 'on' always with engines that have a minThrust specified
- Added new ramp up and ramp down optional config flags for throttle controllers
- New template updates from Zorg
- Another alcolox template, alcolox-lower-2 (more accurate to Mercury redstone).
- Revised alcolox-lower-1 (looked too nice to delete so its another alternative).
- Revamped hydyne plume
- Added hydrazine monoprop plume (only for v small engines, dervied from RCS plume).
- Added Kerosene+Nitric acid, lower and upper (R12, kosmos 2I type).
- Removed click when looping NFT engine sound loops.
- Added thalox sustainer template
- Slight tweaks to RCS template. (existing templates should be fine).
Waterfall 0.6.0
- Moved 'engineID' field inside the Throttle controller
- Added 'thrusterTransformName' field to RCS controllers, which will allow them to map to unique ModuleRCSFX
- Added a new 'minimum' field to perlin noise that allows the generation of negative numbers. Renamed old 'scale' to 'maximum', as that's what it was
- When adding effects, can now select a Workflow, which filters Shaders and Models so they are easier to match up with valid choices
- When selecting modifier types, visible target transofrms are filtered so only valid ones are shows (e.g, no)
- Fix for culling of Alpha (Directional) shader
- Improved algorithm for effect sorting, should be better most of the time
- Fix for all shaders under HDR mode: significantly better looks!
- Better descriptions/text in the UI when selecting models, shaders, etc
- Various UI fixes throughout
- Added support for Lights
- More or less like EngineLight
- Add Lights through the usual workflow
- Apply modifiers to modify light parameters like other effects
- Added new Deformation (Dynamic) shader
- Added new simple plane models for use in various effects
- Templates are now better
- Specifying multiple templates per module are now supported in configs
- Editing multiple templates at once is supported in the UI