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3 changes: 2 additions & 1 deletion docs/game-engine/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,7 +37,8 @@ LBA uses the same flat polygons but added the implementation of Gouraud Shading

LBA2 and TICO had another enhancement by adding texture mapping to their 3d model formats.

![LBA2 3d model]({{ site.baseurl }}/assets/lba2-model.png) ![TICO 3d models](/assets/tico.jpg)
![LBA2 3d model]({{ site.baseurl }}/assets/lba2-model.png)
![TICO 3d models]({{ site.baseurl }}/assets/tico.jpg)

LBA2 also used the models for the outside 3d scenes, which had a further improvement from isometric only scenes in from LBA1.

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