Feature/gunney/extend klee geometries (second try) #1679
Merged
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Summary
This is a redo of #1666, which was approved by @kennyweiss, @Arlie-Capps and @bmhan12. Please re-approve. I screwed up the merge step somehow and it didn't merge into
develop. The description below is exactly the same.conduit::Nodefor internally storing geomety data and allow for new geometry formats and information without further changes to the code. Currently, this information is stored in a variety of objects:Tetrahedron,Hexahedron,Sphere, etc.)sidre::Groupand topology name (for geometries stored in blueprint mesh convention)Problems with using primitives in
GeometryGeometryhas to keep supplemental data).Geometryto support new shapes.For these reasons, primitives will be removed in favor of the hierarchy representation.
Geometryis supporting both during the transition.This is a WIP. It is being used in the on-going work to re-factor and improve clipping performance and may still change to support that goal.
Dependencies
The mesh clipping refactor includes multiple PRs. Please review these before this one.