Created by @LackOfName
This mod adds unique weapons, tools, and progression systems to Terraria, with a focus on minimal sprites, beautiful graphics, and mechanics inspired by Undertale, Deltarune, and time-based gameplay.
- Rogue weapons with custom stealth strike effects, mobility skills, and Calamity integration
- Temporal progression system: unlock new tiers and materials as you advance
- Tiered armor sets and tools with scaling stats and visual effects
- Custom projectiles, VFX, and synergy between weapon classes
- Vanilla and Calamity recipe support for all major items
- Hammer of Justice rogue weapon featuring cursor dash, chained parries, cooldown visuals, and a combo-triggered Hammerfall ultimate
See DirectivesForItemCreation.txt for standards and best practices when adding new items.
- Players named 'Gerson' or 'Gerson Boom' get ...
- 1/x chance for the 'gyaa ha ha' sound effect to be played on hammer of justice dash
- Verify acquisition/progression for: Time Shard, Eternal Shard, Time Gem, Eternal Gem
- Add/adjust recipes to match tier flow (see
Common/TemporalProgressionSystem.cs) - Tooltips and localization entries (
Localization/en-US.hjson)
- Temporal Pickaxe: tier-based pick power and tooltip reflect current tier
- Additional temporal tools (axe/hammer/drill?)
- Balance mining speed, pick power, special effects per tier
- Tiered stat scaling for set and per-helmet class variants
- Set bonus and effects scale by tier
- Sprites/variants per tier (palette or trim changes)
- Update tooltips and set bonus descriptions
- Rogue: Krisblade, Black Shard, Little Sponge, Hammer of Justice (stealth, dash, parry kits)
- Ranged: Upgraded variants/tier scaling
- Melee: Tiered variants/scaling, on-hit procs
- Magic: Tier scaling/new staves/tomes
- Summon: Minion scaling/new summons
- VFX tint by tier color for missiles and bolt
- Tier scaling for projectile damage/AI
- Consistent tier color for all temporal VFX
- Crafting trees for upgraded/variant items gated by tier mats
- Ensure progression unlocks and
/temporaltiertesting path - Add in-world acquisition notes for progression
- Item names, tooltips, progression messages
- Localized progression texts in code
- Document crafting examples for Calamity and vanilla
- Hammer of Justice keybinds, buffs, item, and projectile strings
- Smoke test each tier with
/temporaltier [1-4] - DPS balance pass per class across tiers
- Multiplayer sync checks for unlocks/visuals
- Temporal Pickaxe mining feel test
- Confirm projectiles avoid Target Dummies
- Validate
/temporaltierUX - Armor scaling QA
- Field-test Hammer of Justice dash/parry timings (solo + multiplayer)
- Evaluate Hammer of Justice Hammerfall combo timing and damage; tweak dash interval/cooldown if needed
- Temporal armor set bonuses scale with tier:
- Ranged: attack speed/crit
- Melee: attack speed/knockback
- Magic: mana cost reduction, chance to not consume mana
- Summon: minion damage, +1 slot at tier 3+
- Temporal missile system spawns more missiles per tier (2/3/4/5); cooldown scales with tier
- Collab weapons from Undertale & Deltarune
- Upgrades to time shard weapons/tools
- Full crafting trees and unlock feedback
- Visual tier accents on armor VFX
For more details, see code comments and DirectivesForItemCreation.txt.