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Clone frames
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set up pixel-precise frames to 'project' the enclosed screen-area onto a different part of the screen
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frames can be individually customized: size, aspect ratio, and opacity
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clicks will not be blocked, so they can be placed near the center of the screen
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this feature has no specific UI-elements other than the individual frames set up by the user
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it has its own section in the settings menu, with toggle and customization options
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open the
clone-frames
section of the settings menu -
enter a unique name into the edit-field and click
add new
: the frame will appear in the list underneath -
click the frame's
edit
button to enter edit-mode:-
this will activate the section below and make the UI-elements and hotkeys usable
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the source frame will appear in the top-left corner of the client, the target frame in the center of the top edge: they now also have colored corners that each correspond to a mouse-button
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how to move frames:
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move the cursor to the top-left corner of the area you want to clone (example: flask area), then left-click to move the blue corner there
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move the cursor to the bottom-right corner of the area to be cloned and right-click to move the red corner there
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move the cursor to the destination area (example: underneath the character) and press the middle mouse-button to move the yellow corner there
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for fine-tuning, hover over the edit-fields and scroll the mouse-wheel to change their values by 1: the corresponding corners will move by 1 pixel
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choose scale and opacity settings, then click
save
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- important notes:
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theoretically, you can create as many frames as you want, but that will obviously have performance implications
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optimize your layouts before cloning: if you only clone two flasks/skills, put them next to each other in game and clone them with a single frame, instead of using two separate ones
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