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StreetKillaz

Vite + Vercel client

Install and run the browser client locally:

npm install
npm run dev

Build the deployable static client:

npm run build

Vercel serves the dist folder. The authoritative WebSocket server remains on the VPS; configure the production client to use a secure wss:// endpoint before serving the game over HTTPS.

Set VITE_SERVER_URL=wss://147.189.172.104.sslip.io in the Vercel project environment variables, then redeploy. A raw IP with port 7076 cannot provide a trusted certificate for browser WebSockets; the VPS package includes a Caddy TLS proxy using the free IP-mapped sslip.io hostname.

StreetKillaz is a browser-based Three.js FPS prototype with:

  • Offline target arena and local Zombies testing
  • Online PVP and Zombies networking client
  • Level 1–55 progression
  • Prestige 1–15
  • Daily and weekly challenges
  • Weapon mastery levels
  • Persistent local progression
  • Server-authoritative progression when connected online
  • Upload-ready Node.js dedicated server in VPS_CONNECTION_HOST

Run the browser game locally

The project must be served over HTTP. Do not double-click index.html directly.

From the project directory:

python -m http.server 8080

Open:

http://127.0.0.1:8080

The offline fallback now loads the procedural **Downtown Lockup** arena immediately,
including opposing spawn pads, three combat lanes, solid cover collision, a central
crashed bus landmark, and respawn handling. The original map concept is stored at
`assets/maps/downtown-lockup-concept.png` and is shown in the startup menu.

The multiplayer menu is preconfigured for:

ws://147.189.172.104:7076

The local browser server binds to `127.0.0.1:8080`; it does not bind to the VPS
public IP. The browser connects from that local page to the VPS WebSocket above.

Original generated visual references are stored in `assets/character-assets` and
`assets/gun-assets`. The current runtime uses procedural Three.js meshes; these
images are the source references for the next rigged character and GLB weapon
asset pass.

Important folders

index.html                     Game shell, HUD, lobby and progression UI
src/progression                XP, levels, prestige, challenges and persistence
src/net                        WebSocket client and remote entity interpolation
src/shared                     Client/server protocol constants
VPS_CONNECTION_HOST           Upload-ready dedicated server
VPS_CONNECTION_HOST/README.md  Windows VPS installation and start.bat instructions
docs/PROGRESSION.md            Progression rules and testing
docs/MULTIPLAYER.md            Networking architecture and protocol

Windows VPS launch

Upload VPS_CONNECTION_HOST, open TCP port 7076, then run:

VPS_CONNECTION_HOST\start.bat

The launcher installs dependencies and PM2, creates a secure .env, starts the server and verifies the health endpoint.

Start the browser client correctly

Run start-game.bat. This starts StreetKillaz at http://127.0.0.1:8080, opens the browser, and automatically connects to the official VPS.

Do not open index.html directly through file://. Use test-vps-connection.bat if the menu reports that public port 7076 is unreachable. See docs/CONNECTION_TROUBLESHOOTING.md for the complete checklist.

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