Skip to content
View LinDadaism's full-sized avatar
  • Philadelphia

Block or report LinDadaism

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
LinDadaism/README.md
  • 👋 Hi, I’m Linda Zhu.
  • 👀 I’m interested in computer graphics and technical art.
  • 🌱 I’m currently working at Apple under Vision Pro Group.
  • 💞️ I’m looking to collaborate on games, animation and CG-related projects, tools or anything fun!
  • ✨ Check out the cool projects I worked on at https://lindadaism.com
  • 📫 How to reach me: [email protected]

Pinned Loading

  1. Sci-Fi-Corridor-Generator Sci-Fi-Corridor-Generator Public

    Forked from JackXTY/Sci-Fi-Corridor-Generator

    A procedural sci-fi corridor generator in Houdini and Unity.

    C# 1

  2. ProceduralGraphics-Stylization ProceduralGraphics-Stylization Public

    Forked from CIS-566-Fall-2023/hw04-stylization

    3D waterpaint stylization shaders in Unity

    C# 2

  3. GPU-Gang/WebGPU-Erosion-Simulation GPU-Gang/WebGPU-Erosion-Simulation Public

    Large Scale Terrain Authoring Through Erosion Simulation in WebGPU

    TypeScript 14 1

  4. GPU-CUDA-Path-Tracer GPU-CUDA-Path-Tracer Public

    Forked from CIS565-Fall-2023/Project3-CUDA-Path-Tracer

    A GPU Path Tracer written in C++/CUDA

    C++ 2

  5. GPU-Vulkan-Grass-Rendering GPU-Vulkan-Grass-Rendering Public

    Forked from CIS565-Fall-2023/Project5-Vulkan-Grass-Rendering

    Physically-based grass simulation and renderer in Vulkan.

    C++ 1

  6. Inertial_Antics Inertial_Antics Public

    Forked from JackXTY/Inertial_Antics

    Unreal 3D Puzzle Game on Themes of Inertia and Tiny vs Huge

    C++