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Copy pathmain.c
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400 lines (382 loc) · 18.9 KB
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#include <asuro-lib/asuro.h>
#include <stdio.h>
enum DrivingState {STOPPED, MOVING};
enum Color {BLACK, WHITE};
enum StateIndex {ONBLACK, LINELEFT, LINERIGHT, SEARCHLEFT, SEARCHRIGHT, SEARCHLEFT2, SEARCHRIGHT2, TURNLEFTTOGAP, TURNRIGHTTOGAP,
MOVEFORWARDTOGAP, MOVEAWAYFROMOBSTACLE, TURNLEFTOBSTACLE, MOVEFORWARDOBSTACLE, TURNRIGHTOBSTACLE, MOVEFORWARDOBSTACLE2, TURNRIGHTOBSTACLE2, AVOIDOBSTACLE};
const char NUMSTATES = 17;
struct Transition{
enum StateIndex nextState;
char pause;
char resetTicks;
};
struct State{
struct Transition onBlackBlack;
struct Transition onBlackWhite;
struct Transition onWhiteBlack;
struct Transition onWhiteWhite;
struct Transition onTrigger;
struct Transition onTicks;
unsigned char tickThreshold;
unsigned char direction[2];
unsigned char speed[2];
};
const unsigned char BASESPEED = 80;
const unsigned char SPEEDBOOST = 25;
void initializeStates(struct State *states);
void checkTrigger(struct State *state, struct Transition *transition);
void checkTicks(struct State *state, struct Transition *transition, int *ticks);
void checkLineData(struct State *state, struct Transition *transition);
void updateOdometry(int *ticks);
void schmittTrigger(unsigned int y, enum Color *color);
void setSpeed(unsigned char *speed, unsigned char left, unsigned char right);
void frictionBoost(enum DrivingState *drivingState, unsigned char *direction, unsigned char *speed);
//die beiden Methoden werden nicht benutzt.
//Sie dienen nur der schnellen Überprüfung der Lichtverhältnisse
void testLED(void);
void testEncoder(int *ticks);
void initializeStates(struct State *states){
const static unsigned char TURNINGTICKSGAP = 40;
const static unsigned char MOVEBACKOBSTACLETICKS = 50;
const static unsigned char TURNLEFTOBSTACLETICKS = 25;
const static unsigned char MOVEFORWARDOBSTACLETICKS = 140;
const static unsigned char TURNRIGHTOBSTACLETICKS = 25;
const static unsigned char MOVEFORWARDOBSTACLE2TICKS = 70;
const static unsigned char TURNRIGHTOBSTACLE2TICKS = 25;
states[ONBLACK] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=SEARCHRIGHT, .pause=TRUE, .resetTicks=TRUE},
.onTrigger = (struct Transition) {.nextState=MOVEAWAYFROMOBSTACLE, .pause=TRUE, .resetTicks=TRUE},
.onTicks = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.tickThreshold = 0,
.direction = {FWD, FWD},
.speed = {BASESPEED, BASESPEED}
};
states[LINELEFT] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=SEARCHLEFT, .pause=TRUE, .resetTicks=TRUE},
.onTrigger = (struct Transition) {.nextState=MOVEAWAYFROMOBSTACLE, .pause=TRUE, .resetTicks=TRUE},
.onTicks = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.tickThreshold = 0,
.direction = {FWD, FWD},
.speed = {BASESPEED, BASESPEED + SPEEDBOOST}
};
states[LINERIGHT] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=SEARCHRIGHT, .pause=TRUE, .resetTicks=TRUE},
.onTrigger =(struct Transition) {.nextState=MOVEAWAYFROMOBSTACLE, .pause=TRUE, .resetTicks=TRUE},
.onTicks = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.tickThreshold = 0,
.direction = {FWD, FWD},
.speed = {BASESPEED+SPEEDBOOST, BASESPEED}
};
states[SEARCHLEFT] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=TRUE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=SEARCHLEFT, .pause=FALSE, .resetTicks=FALSE},
.onTrigger = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=SEARCHRIGHT2, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = TURNINGTICKSGAP,
.direction = {RWD, FWD},
.speed = {BASESPEED, BASESPEED}
};
states[SEARCHRIGHT] = (struct State){
.onBlackBlack =(struct Transition) {.nextState=ONBLACK, .pause=TRUE, .resetTicks=FALSE},
.onBlackWhite =(struct Transition) {.nextState=LINELEFT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteBlack =(struct Transition) {.nextState=LINERIGHT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteWhite =(struct Transition) {.nextState=SEARCHRIGHT, .pause=FALSE, .resetTicks=FALSE},
.onTrigger = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=SEARCHLEFT2, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = TURNINGTICKSGAP,
.direction = {FWD, RWD},
.speed = {BASESPEED, BASESPEED}
};
states[SEARCHLEFT2] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=TRUE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=SEARCHLEFT2, .pause=FALSE, .resetTicks=FALSE},
.onTrigger = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=TURNRIGHTTOGAP, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = 2*TURNINGTICKSGAP,
.direction = {RWD, FWD},
.speed = {BASESPEED, BASESPEED}
};
states[SEARCHRIGHT2] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=TRUE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=SEARCHRIGHT2, .pause=FALSE, .resetTicks=FALSE},
.onTrigger = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=TURNLEFTTOGAP, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = 2*TURNINGTICKSGAP,
.direction = {FWD, RWD},
.speed = {BASESPEED, BASESPEED}
};
states[TURNLEFTTOGAP] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=TRUE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=TURNLEFTTOGAP, .pause=FALSE, .resetTicks=FALSE},
.onTrigger = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=MOVEFORWARDTOGAP, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = TURNINGTICKSGAP,
.direction = {RWD, FWD},
.speed = {BASESPEED, BASESPEED}
};
states[TURNRIGHTTOGAP] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=TRUE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=TRUE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=TURNRIGHTTOGAP, .pause=FALSE, .resetTicks=FALSE},
.onTrigger = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=MOVEFORWARDTOGAP, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = TURNINGTICKSGAP,
.direction = {FWD, RWD},
.speed = {BASESPEED, BASESPEED}
};
states[MOVEFORWARDTOGAP] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=MOVEFORWARDTOGAP, .pause=FALSE, .resetTicks=FALSE},
.onTrigger = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=SEARCHRIGHT, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = 40,
.direction = {FWD, FWD},
.speed = {BASESPEED, BASESPEED}
};
states[MOVEAWAYFROMOBSTACLE] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=MOVEAWAYFROMOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=MOVEAWAYFROMOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=MOVEAWAYFROMOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=MOVEAWAYFROMOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onTrigger =(struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=TURNLEFTOBSTACLE, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = MOVEBACKOBSTACLETICKS,
.direction = {RWD, RWD},
.speed = {BASESPEED, BASESPEED}
};
states[TURNLEFTOBSTACLE] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=TURNLEFTOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=TURNLEFTOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=TURNLEFTOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=TURNLEFTOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onTrigger =(struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = TURNLEFTOBSTACLETICKS,
.direction = {RWD, FWD},
.speed = {BASESPEED, BASESPEED}
};
states[MOVEFORWARDOBSTACLE] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onTrigger =(struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=TURNRIGHTOBSTACLE, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = MOVEFORWARDOBSTACLETICKS,
.direction = {FWD, FWD},
.speed = {BASESPEED, BASESPEED}
};
states[TURNRIGHTOBSTACLE] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=TURNRIGHTOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=TURNRIGHTOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=TURNRIGHTOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=TURNRIGHTOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onTrigger =(struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE2, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = TURNRIGHTOBSTACLETICKS,
.direction = {FWD, RWD},
.speed = {BASESPEED, BASESPEED}
};
states[MOVEFORWARDOBSTACLE2] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE2, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE2, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE2, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=MOVEFORWARDOBSTACLE2, .pause=FALSE, .resetTicks=FALSE},
.onTrigger =(struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=TURNRIGHTOBSTACLE2, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = MOVEFORWARDOBSTACLE2TICKS,
.direction = {FWD, FWD},
.speed = {BASESPEED, BASESPEED}
};
states[TURNRIGHTOBSTACLE2] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=TURNRIGHTOBSTACLE2, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=TURNRIGHTOBSTACLE2, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=TURNRIGHTOBSTACLE2, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=TURNRIGHTOBSTACLE2, .pause=FALSE, .resetTicks=FALSE},
.onTrigger =(struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=AVOIDOBSTACLE, .pause=TRUE, .resetTicks=TRUE},
.tickThreshold = TURNRIGHTOBSTACLE2TICKS,
.direction = {FWD, RWD},
.speed = {BASESPEED, BASESPEED}
};
states[AVOIDOBSTACLE] = (struct State){
.onBlackBlack = (struct Transition) {.nextState=ONBLACK, .pause=FALSE, .resetTicks=FALSE},
.onBlackWhite = (struct Transition) {.nextState=LINELEFT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteBlack = (struct Transition) {.nextState=LINERIGHT, .pause=FALSE, .resetTicks=FALSE},
.onWhiteWhite = (struct Transition) {.nextState=AVOIDOBSTACLE, .pause=FALSE, .resetTicks=FALSE},
.onTrigger = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.onTicks = (struct Transition) {.nextState=255, .pause=FALSE, .resetTicks=FALSE},
.tickThreshold = 0,
.direction = {FWD, FWD},
.speed = {BASESPEED, BASESPEED}
};
}
void checkTrigger(struct State *state, struct Transition *transition){
if(transition->nextState != 255) return;
if(state->onTrigger.nextState == 255) return;
for(int i=0; i<50; i++) PollSwitch();
if(PollSwitch() == 0) return;
*transition = state->onTrigger;
MotorSpeed(0,0);
StatusLED(RED);
Msleep(200);
StatusLED(GREEN);
}
void checkTicks(struct State *state, struct Transition *transition, int *ticks){
if(transition->nextState != 255) return;
if(state->onTicks.nextState == 255) return;
if(ticks[LEFT]+ticks[RIGHT] >= state->tickThreshold) *transition = state->onTicks;
}
void checkLineData(struct State *state, struct Transition *transition){
if(transition->nextState != 255) return;
const static int BLACK_THRESHOLD = 600;
const static int WHITE_THRESHOLD = 800;
unsigned int lineData[2];
LineData(lineData);
int error = lineData[RIGHT] - lineData[LEFT];
if(lineData[LEFT] <= BLACK_THRESHOLD && lineData[RIGHT] <= BLACK_THRESHOLD){
*transition = state->onBlackBlack;
}else if(lineData[LEFT] >= WHITE_THRESHOLD && lineData[RIGHT]>= WHITE_THRESHOLD){
*transition = state->onWhiteWhite;
}else if(error > 0){
*transition = state->onBlackWhite;
}else if(error <= 0){
*transition = state->onWhiteBlack;
}
}
void updateOdometry(int *ticks){
static unsigned int odometryData[4][2];
static unsigned char index = 0;
static enum Color lastArea[2] = {BLACK, BLACK};
OdometryData(odometryData[index]);
index = (index+1)%4;
unsigned int y_left = (odometryData[0][LEFT] + odometryData[1][LEFT] + odometryData[2][LEFT] + odometryData[3][LEFT])/4;
unsigned int y_right = (odometryData[0][RIGHT] + odometryData[1][RIGHT] + odometryData[2][RIGHT] + odometryData[3][RIGHT])/4;
enum Color newArea[2] = {lastArea[LEFT], lastArea[RIGHT]};
schmittTrigger(y_left, &newArea[LEFT]);
schmittTrigger(y_right, &newArea[RIGHT]);
for(int side=0; side<2; side++){
if(newArea[side] != lastArea[side]){
ticks[side]++;
lastArea[side] = newArea[side];
}
}
}
void schmittTrigger(unsigned int y, enum Color *color){
const static unsigned int UPPERTHRESHOLD = 480;
const static unsigned int LOWERTHRESHOLD = 470;
if(y > UPPERTHRESHOLD) *color = BLACK;
if(y < LOWERTHRESHOLD) *color = WHITE;
}
void setSpeed(unsigned char *speed, unsigned char left, unsigned char right){
speed[LEFT] = left;
speed[RIGHT] = right >= 5 ? right-5 : right;
}
void frictionBoost(enum DrivingState *drivingState, unsigned char *direction, unsigned char *speed){
if(*drivingState == MOVING){
return;
}
MotorDir(direction[LEFT], direction[RIGHT]);
MotorSpeed(200, 200);
*drivingState = MOVING;
Msleep(10);
MotorSpeed(speed[LEFT], speed[RIGHT]);
}
int main(void)
{
Init();
struct State states[NUMSTATES];
initializeStates(states);
const static int TICKRATEMOTOR = 70;
const static int TICKRATESENSOR = 2;
enum StateIndex currentStateIndex = ONBLACK;
enum DrivingState drivingState = STOPPED;
int ticks[2] = {0,0};
int pauseCyclesLeft = 0;
unsigned char speed[2], direction[2];
direction[LEFT] = direction[RIGHT] = FWD;
setSpeed(speed, BASESPEED, BASESPEED);
FrontLED(ON);
frictionBoost(&drivingState, direction, speed);
Msleep(500);
unsigned long nextTickMotor = Gettime();
unsigned long nextTickSensor = Gettime();
while(1){
if(Gettime() >= nextTickSensor){
nextTickSensor = Gettime() + TICKRATESENSOR;
updateOdometry(ticks);
}
if(Gettime() >= nextTickMotor){
nextTickMotor = Gettime() + TICKRATEMOTOR;
if(pauseCyclesLeft > 0){
pauseCyclesLeft--;
continue;
}
struct Transition transition = {.nextState=255, .pause=0,.resetTicks=0};
//testLED();
//testEncoder(ticks);
checkTrigger(&states[currentStateIndex], &transition);
checkTicks(&states[currentStateIndex], &transition, ticks);
checkLineData(&states[currentStateIndex], &transition);
currentStateIndex = transition.nextState;
if(transition.resetTicks){
ticks[LEFT] = ticks[RIGHT] = 0;
}
if(transition.pause){
pauseCyclesLeft = 3;
direction[LEFT] = direction[RIGHT] = BREAK;
setSpeed(speed, 0, 0);
drivingState = STOPPED;
}else{
direction[LEFT] = states[currentStateIndex].direction[LEFT];
direction[RIGHT] = states[currentStateIndex].direction[RIGHT];
setSpeed(speed, states[currentStateIndex].speed[LEFT], states[currentStateIndex].speed[RIGHT]);
frictionBoost(&drivingState, direction, speed);
}
MotorDir(direction[LEFT], direction[RIGHT]);
MotorSpeed(speed[LEFT], speed[RIGHT]);
}
}
return 0;
}
/*void testEncoder(int *ticks){
char buf[15];
sprintf(buf, "%d, %d | \n", ticks[LEFT], ticks[RIGHT]);
SerPrint(buf);
}
void testLED(void){
const static int BLACK_THRESHOLD = 600;
const static int WHITE_THRESHOLD = 800;
unsigned int lineData[2];
LineData(lineData);
int error = lineData[RIGHT] - lineData[LEFT];
if(lineData[LEFT] <= BLACK_THRESHOLD && lineData[RIGHT] <= BLACK_THRESHOLD){
BackLED(OFF, OFF);
}else if(lineData[LEFT] >= WHITE_THRESHOLD && lineData[RIGHT]>= WHITE_THRESHOLD){
BackLED(ON, ON);
}else if(error > 0){
BackLED(OFF, ON);
}else if(error <= 0){
BackLED(ON, OFF);
}
}*/