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StageObject
Object that contains all of the values and functions necessary to create a stage. Obtained through StageAPI.GetStageConfig
floor is optional, and can be 1 or 2. If not specified, it is chosen based on whether or not this floor isMultiStage.
Boss rooms are chosen from with seeded randomization when entered. Portraits must be set with StageObject:SetBossPortrait()
Sets the streak sprite to play when you reach this stage.
anm2 is optional.
backdropData is explained in more detail under StageAPI.ChangeRoomBackdrop
anm2 is optional.
Sets the rock sprite for this stage.
anm2 is optional.
Sets the pit sprite for this stage.
anm2 is optional.
Sets the door sprite for this stage.
Sets Decoration sprites for this stage. Animation is prepended to a random number to select which animation to play, and defaults to Prop.
anm2 is optional.
Sets icon used in custom transition animation for this stage.
Stores boss portrait data to stage. If a boss with valid boss portrait data spawns when a boss room is selected randomly, the portrait will be played with StageAPI.PlayBossIntro