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[+] mp4 movie #3
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审核者指南 by Sourcery此 PR 增加了对 MP4 视频播放的支持,并在 .dat 文件不可用时引入了使用封面图像作为电影背景的功能。实现包括一个新的 MovieLoader 类、配置迁移更新和代码组织改进。 新的 MovieLoader 类的类图classDiagram
class MovieLoader {
- static bool jacketAsMovie
- static bool loadMp4Movie
- static string movieAssetsDir
- static Dictionary<string, string> optionFileMap
- static VideoPlayer[] _videoPlayers
+ static void LoadMusicPostfix(List<string> ____targetDirs)
+ static void LoadLocalBgaAwake(GameObject ____movieMaskObj, int ___monitorIndex)
+ static void Play(int frame)
+ static void Pause(bool pauseFlag)
+ static void SetSpeed(float speed)
}
更新后的 ConfigView 和 ConfigMigration 类图classDiagram
class ConfigView {
+ IConfigView Clone()
+ bool IsSectionEnabled(string path)
}
class ConfigMigration_V2_0_V2_1 {
- bool IsSectionEnabled(IConfigView src, string path)
}
class ConfigMigration_V2_1_V2_2 {
+ IConfigView Migrate(IConfigView src)
}
ConfigMigration_V2_0_V2_1 --> ConfigView : 重构方法
ConfigMigration_V2_1_V2_2 --> ConfigView : 使用
ConfigMigration_V2_1_V2_2 --> IConfigView : 实现
ConfigView --> IConfigView : 实现
IConfigView : 接口
IConfigView : + bool IsSectionEnabled(string path)
IConfigView : + IConfigView Clone()
文件级更改
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获取帮助Original review guide in EnglishReviewer's Guide by SourceryThis PR adds support for MP4 video playback and introduces the ability to use jacket images as movie backgrounds when .dat files are not available. The implementation includes a new MovieLoader class, configuration migration updates, and code organization improvements. Class diagram for the new MovieLoader classclassDiagram
class MovieLoader {
- static bool jacketAsMovie
- static bool loadMp4Movie
- static string movieAssetsDir
- static Dictionary<string, string> optionFileMap
- static VideoPlayer[] _videoPlayers
+ static void LoadMusicPostfix(List<string> ____targetDirs)
+ static void LoadLocalBgaAwake(GameObject ____movieMaskObj, int ___monitorIndex)
+ static void Play(int frame)
+ static void Pause(bool pauseFlag)
+ static void SetSpeed(float speed)
}
Updated class diagram for ConfigView and ConfigMigrationclassDiagram
class ConfigView {
+ IConfigView Clone()
+ bool IsSectionEnabled(string path)
}
class ConfigMigration_V2_0_V2_1 {
- bool IsSectionEnabled(IConfigView src, string path)
}
class ConfigMigration_V2_1_V2_2 {
+ IConfigView Migrate(IConfigView src)
}
ConfigMigration_V2_0_V2_1 --> ConfigView : refactored method
ConfigMigration_V2_1_V2_2 --> ConfigView : uses
ConfigMigration_V2_1_V2_2 --> IConfigView : implements
ConfigView --> IConfigView : implements
IConfigView : interface
IConfigView : + bool IsSectionEnabled(string path)
IConfigView : + IConfigView Clone()
File-Level Changes
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嗨 @clansty - 我已经审查了你的更改,它们看起来很棒!
这是我在审查期间查看的内容
- 🟡 一般问题:发现3个问题
- 🟢 安全性:一切看起来都很好
- 🟢 测试:一切看起来都很好
- 🟢 复杂性:一切看起来都很好
- 🟢 文档:一切看起来都很好
帮助我变得更有用!请在每条评论上点击👍或👎,我将使用反馈来改进你的审查。
Original comment in English
Hey @clansty - I've reviewed your changes and they look great!
Here's what I looked at during the review
- 🟡 General issues: 3 issues found
- 🟢 Security: all looks good
- 🟢 Testing: all looks good
- 🟢 Complexity: all looks good
- 🟢 Documentation: all looks good
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
var sprite = movie.GetComponent<SpriteRenderer>(); | ||
if (mp4Exists) | ||
{ | ||
sprite.material = new Material(Shader.Find("Sprites/Default")); |
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suggestion (performance): 在每次Initialize调用时创建新的Material实例效率低下
考虑将材质实例缓存为静态字段以避免重复创建。
private static Material _defaultSpriteMaterial;
private void InitializeDefaultMaterial()
{
if (_defaultSpriteMaterial == null)
{
_defaultSpriteMaterial = new Material(Shader.Find("Sprites/Default"));
}
sprite.material = _defaultSpriteMaterial;
}
Original comment in English
suggestion (performance): Creating new Material instances on every Initialize call is inefficient
Consider caching the material instance as a static field to avoid repeated creation.
private static Material _defaultSpriteMaterial;
private void InitializeDefaultMaterial()
{
if (_defaultSpriteMaterial == null)
{
_defaultSpriteMaterial = new Material(Shader.Find("Sprites/Default"));
}
sprite.material = _defaultSpriteMaterial;
}
@sourcery-ai review |
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嗨 @clansty - 我已经审查了你的更改,看起来很棒!
这是我在审查期间查看的内容
- 🟢 一般问题:一切看起来都很好
- 🟢 安全性:一切看起来都很好
- 🟢 测试:一切看起来都很好
- 🟡 复杂性:发现1个问题
- 🟢 文档:一切看起来都很好
帮助我变得更有用!请在每条评论上点击 👍 或 👎,我将使用反馈来改进你的审查。
Original comment in English
Hey @clansty - I've reviewed your changes and they look great!
Here's what I looked at during the review
- 🟢 General issues: all looks good
- 🟢 Security: all looks good
- 🟢 Testing: all looks good
- 🟡 Complexity: 1 issue found
- 🟢 Documentation: all looks good
Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
} | ||
} | ||
|
||
private static VideoPlayer[] _videoPlayers = new VideoPlayer[2]; |
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issue (complexity): 考虑将重复的视频播放器逻辑提取到专注的辅助方法和专用的管理类中
代码可以通过以下方式简化:
-
提取视频播放器初始化:
-
提取精灵设置:
-
用一个简单的管理类替换静态数组来处理播放器操作:
这简化了主流程,消除了重复的空检查,同时保持了所有功能。
Original comment in English
issue (complexity): Consider extracting repeated video player logic into focused helper methods and a dedicated manager class
The code could be simplified by:
- Extracting video player initialization:
private VideoPlayer InitializeVideoPlayer(GameObject movieMaskObj, string mp4Path, int monitorIndex)
{
if (_videoPlayers[monitorIndex] == null)
{
_videoPlayers[monitorIndex] = movieMaskObj.AddComponent<VideoPlayer>();
}
var player = _videoPlayers[monitorIndex];
player.url = mp4Path;
player.playOnAwake = false;
player.renderMode = VideoRenderMode.MaterialOverride;
player.audioOutputMode = VideoAudioOutputMode.None;
return player;
}
- Extracting sprite setup:
private void SetupMovieSprite(Transform movie, VideoPlayer player, Texture2D jacket, bool useVideo)
{
var sprite = movie.GetComponent<SpriteRenderer>();
sprite.material = new Material(Shader.Find("Sprites/Default"));
if (useVideo)
{
player.targetMaterialRenderer = sprite;
}
else
{
sprite.sprite = Sprite.Create(jacket, new Rect(0, 0, jacket.width, jacket.height), new Vector2(0.5f, 0.5f));
}
}
- Replace static array with a simple manager class to handle player operations:
private class VideoPlayerManager
{
private readonly VideoPlayer[] _players = new VideoPlayer[2];
public void SetPlayer(int index, VideoPlayer player) => _players[index] = player;
public void PlayAll(int frame)
{
foreach (var player in _players.Where(p => p != null))
{
player.frame = frame;
player.Play();
}
}
// Similar methods for Pause and SetSpeed
}
This simplifies the main flow and eliminates repeated null checks while maintaining all functionality.
草了,merge commit 了 现在设置成只允许 squash 了 |
Sourcery总结
引入一个MovieLoader类来管理MP4文件加载,并在找不到.dat文件时使用封面图像作为备用电影。重构IsSectionEnabled方法以改善代码结构,并添加一个新的配置迁移类以进行版本更新。
新功能:
增强:
杂务:
Original summary in English
Summary by Sourcery
Introduce a MovieLoader class to manage MP4 file loading and use cover images as fallback movies. Refactor IsSectionEnabled method to improve code structure and add a new configuration migration class for version updates.
New Features:
Enhancements:
Chores:
新功能:
增强:
杂务:
Original summary in English
Sourcery总结
引入一个MovieLoader类来管理MP4文件加载,并在找不到.dat文件时使用封面图像作为备用电影。重构IsSectionEnabled方法以改善代码结构,并添加一个新的配置迁移类以进行版本更新。
新功能:
增强:
杂务:
Original summary in English
Summary by Sourcery
Introduce a MovieLoader class to manage MP4 file loading and use cover images as fallback movies. Refactor IsSectionEnabled method to improve code structure and add a new configuration migration class for version updates.
New Features:
Enhancements:
Chores: