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List of changes:

HANDHELD

  • Pick/Axe:

    • Chops/mines things faster (From 1.33 to 1.66)
    • Also a shovel, hammer, pitchfork, and razor
  • Brush:

    • No longer costs a walrus tusk (from 1 to 0)
  • Umbrella:

    • 70% waterproofness (from 90%)
  • Strident Trident:

    • Repaired with bone shards (refills 25 uses) (configurable)
  • Fire Staff:

    • Deals 20 damage instead of 0
    • No longer costs nightmare fuel (from 2)
    • Can be crafted by prestihatitator instead of shadow manipulator
  • Darts:

    • Can be configured to craft x amount while only using 1 feather
    • Fire Dart:
      • Deals 50 damage instead of 0

ITEMS

  • Thermal Stone:
    • Its insulation now stacks with other insulation items

BODY

  • Scalemail:

    • 85% absorption (from 70%)
    • 1800 durability (from 945) (configurable)
  • Night Armor:

    • 666 durability (from 525)
  • Bone Helm:

    • Repaired with nightmare fuel (refills 150 durability) (configurable)
  • Snurtle Shell Armor:

    • 1500 durability (from 735) (configurable)
    • 4 inventory slots (from 0) (configurable)
  • Summer Frest:

    • Take less overheat damage (configurable)
    • 12 days of durability (from 8)
    • 4 inventory slots (from 0)
  • Breezy Vest:

    • Costs 4 less silk
    • 120 winter insulation (from 60)
    • 4 inventory slots (from 0)
  • Puffy Vest:

    • 4 inventory slots (from 0)
  • Dapper Vest:

    • 15 days of durability (from 10)
    • Grants 0.4 sanity per damage taken
    • Removes 0.4 sanity per health healed
  • Rain Coat:

    • 4 inventory slots (from 0)
  • Floral Shirt:

    • 20% speed boost (from 0%)
  • Hibearnation Vest:

    • 50% absorption (from 0%)
    • Taking damage reduces its durability
  • The Lazy Forager:

    • 1200 durability (from 225) (configurable)
    • Pickup speed tripled (from 3 to 8 items/second) (configurable)
    • Range tripled (from 4 to 12) (configurable)
    • Repaired with thulecite fragments (refills 200 uses) (configurable)
  • Nightmare Amulet:

    • Costs 1 less purple gem (from 2 to 1)

HAT

  • Cookie Cutter Cap:

    • 50% waterproofness (from 35%) (configurable)
  • Rain Hat:

    • 85% waterproofness (from 70%) (configurable)
  • Fashion Melon:

    • 6 days of durability (from 3)
  • Spiderhat:

    • 4 minutes of durability (from 2)
  • Ice Cube:

    • No longer costs transistors (from 2 to 0)

STRUCTURES

  • Night Light:

    • Costs 4 less gold (from 8)
    • 16 durability (from 4)
    • Much larger light radius
    • Lasts 3 days (from 1)
  • Potted Fern:

    • +1.67 sanity per minute aura (from 0) (configurable)
  • Potted Succulent:

    • +3.33 sanity per minute aura (from 0) (configurable)
  • Siesta Lean-To:

    • 1 hunger per second (from 0.33)
  • Walls:

    • More durability (configurable)
  • Scaled Chest:

    • 16 slots (from 12) (configurable)
    • 1 claustrophobia radius (from 1.5)
  • Ornate Chest:

    • 25 slots (from 9) (configurable)
    • New recipe: 4 thulecite, 4 living logs, 4 moonrocks
    • 1.5 claustrophobia radius
  • Houndius Shootius:

    • 24 health regeneration (from 12 to 24)
    • 20 range (from 15)
    • Tripled rate of fire (from 3 seconds to 1 second)
  • Tooth Trap:

    • Costs 3 hounds teeth (from 1)
    • 20 uses (from 10)

TURF

  • Scaled Flooring:

    • +10% speed (from 0%) (configurable)
    • 320 seconds of winter insulation (from 0) (configurable)
    • Resistance to smoldering for structures placed on it (configurable)
    • Resistance to wildfires for structures placed on it (configurable)
  • Wooden Flooring:

    • +20% speed (from 0%) (configurable)
  • Carpeted Flooring:

    • +1.33 sanity per minute (from 0) (configurable)
    • +20% rain resistance (from 0%) (configurable)
  • Checkered Flooring:

    • +3.33 sanity per minute (from 0) (configurable)
    • +20% heat resistance for structures placed on it (from 0%)
  • Docks:

    • Can now be placed further out from shore than before (before there was a limit)

CHARACTER

  • Maxwell:

    • Starts with night armor
  • Wortox:

    • 3 heal reduction per player (from 1) (configurable)
  • Willow:

    • 2x damage multiplier with fire-based weapons (from 1x) (configurable)
    • Inflicts stacking debuff making enemies take more fire damage (configurable)
    • Bernie:
      • No durability loss while held (used to lose durability)
      • 1 health per second if big, 1 health per 2 seconds if small (from 0) (configurable)
  • Winona:

    • +25 max health and hunger (configurable)
    • 2x faster at picking (from 1x)
    • Reduced penalty when carrying heavy items (minimum speed is 0.75)
    • +20% hunger loss (configurable)
    • 15 sanity gain from resisting charlie hit (from 0) (configurable)
    • 10 sanity gain from constructing structures (from 0) (configurable)
    • +10% max durability for items made by Winona (configurable)

MOBS

  • Rock Lobster:

    • 1800 health (from 3000)
    • Reduced absorption when shielding to 80% (from 95%)
    • Drop 8 rocks, 8 flint, and 2 meat (from 2 rocks, 2 flint, and 1 meat)
  • Dangling Depth Dweller:

    • Configurable health
  • Pet Lavae:

    • Immortal unless it starves
    • Starves over the course of 4 days (from 2)
    • No longer sets things on fire
    • Negative sanity aura scaling from 0 to -100 per minute depending on hunger
  • Beefalo:

    • Do not lose domestication from starvation when fully tamed
  • Treeguards (Leifs):

    • 100 damage to enemies (from 150)
    • Drop 4-8 living logs depending on size (from 6 always)
    • Drop 1-3 leafy meat depending on size (from 1 monster meat always)
  • Poison Birchnut Treeguards:

    • Drop 3 living logs and 24 birch nuts (from 1 living log and 2 birch nuts)
  • Spider Queen:

    • 40% drop chance for spiderhat (from 100%)
  • Bees (Killer And Normal):

    • 25% stinger droprate (from 83.33%) (configurable)
    • 25% honey droprate (from 16.66%) (configurable)
  • Spitter:

    • Drop 1 phlegm
  • Shattered Spider:

    • Drop 1 moonglass
    • 2.5 attack rate (from 3)
    • +25% aggro range
  • Moonrock Pengull:

    • Drop 0-2 monster meat and 0-6 ice (from 1 monster meat and 1 ice)

OTHER

  • Ruins Labyrinth Ornate Chests:

    • Removed spears and log suits from loot table
  • Tillweed Salve:

    • 30 healed over 1 minute (from 20)
    • Costs 3 tillweed, 2 petals, and 1 charcoal (from 4 tillweed, 4 petals, and 1 charcoal)
  • Manure:

    • When used to fertilize, refills 1.5x more picks than rot does
  • Guano:

    • When used to fertilize, refills 2x more picks than rot does
  • War Saddle:

    • 25 bonus damage (from 16)
  • Salt Crystals:

    • 1.5x health when used on food (from 1x)
    • 1.5x sanity when used on food (from 1x)
  • Spooky Bats:

    • Removed when chopping trees (configurable)
  • Water Balloon:

    • Affects all mobs (used to not affect water resistant mobs)
    • Aggros enemies
  • Stone Fruit Bush:

    • Stone fruit takes double the time to grow (from 2 days to 4 days)
  • Thulecite Medallion:

    • Costs 1 thulecite and 1 nightmare fuel (from 2 thulecite and 2 nightmare fuel)

Make sure to check out the Food Rebalancing mod by my friend Gang of Wolves: https://steamcommunity.com/sharedfiles/filedetails/?id=1755762571

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