List of changes:
-
Pick/Axe:
- Chops/mines things faster (From 1.33 to 1.66)
- Also a shovel, hammer, pitchfork, and razor
-
Brush:
- No longer costs a walrus tusk (from 1 to 0)
-
Umbrella:
- 70% waterproofness (from 90%)
-
Strident Trident:
- Repaired with bone shards (refills 25 uses) (configurable)
-
Fire Staff:
- Deals 20 damage instead of 0
- No longer costs nightmare fuel (from 2)
- Can be crafted by prestihatitator instead of shadow manipulator
-
Darts:
- Can be configured to craft x amount while only using 1 feather
- Fire Dart:
- Deals 50 damage instead of 0
- Thermal Stone:
- Its insulation now stacks with other insulation items
-
Scalemail:
- 85% absorption (from 70%)
- 1800 durability (from 945) (configurable)
-
Night Armor:
- 666 durability (from 525)
-
Bone Helm:
- Repaired with nightmare fuel (refills 150 durability) (configurable)
-
Snurtle Shell Armor:
- 1500 durability (from 735) (configurable)
- 4 inventory slots (from 0) (configurable)
-
Summer Frest:
- Take less overheat damage (configurable)
- 12 days of durability (from 8)
- 4 inventory slots (from 0)
-
Breezy Vest:
- Costs 4 less silk
- 120 winter insulation (from 60)
- 4 inventory slots (from 0)
-
Puffy Vest:
- 4 inventory slots (from 0)
-
Dapper Vest:
- 15 days of durability (from 10)
- Grants 0.4 sanity per damage taken
- Removes 0.4 sanity per health healed
-
Rain Coat:
- 4 inventory slots (from 0)
-
Floral Shirt:
- 20% speed boost (from 0%)
-
Hibearnation Vest:
- 50% absorption (from 0%)
- Taking damage reduces its durability
-
The Lazy Forager:
- 1200 durability (from 225) (configurable)
- Pickup speed tripled (from 3 to 8 items/second) (configurable)
- Range tripled (from 4 to 12) (configurable)
- Repaired with thulecite fragments (refills 200 uses) (configurable)
-
Nightmare Amulet:
- Costs 1 less purple gem (from 2 to 1)
-
Cookie Cutter Cap:
- 50% waterproofness (from 35%) (configurable)
-
Rain Hat:
- 85% waterproofness (from 70%) (configurable)
-
Fashion Melon:
- 6 days of durability (from 3)
-
Spiderhat:
- 4 minutes of durability (from 2)
-
Ice Cube:
- No longer costs transistors (from 2 to 0)
-
Night Light:
- Costs 4 less gold (from 8)
- 16 durability (from 4)
- Much larger light radius
- Lasts 3 days (from 1)
-
Potted Fern:
- +1.67 sanity per minute aura (from 0) (configurable)
-
Potted Succulent:
- +3.33 sanity per minute aura (from 0) (configurable)
-
Siesta Lean-To:
- 1 hunger per second (from 0.33)
-
Walls:
- More durability (configurable)
-
Scaled Chest:
- 16 slots (from 12) (configurable)
- 1 claustrophobia radius (from 1.5)
-
Ornate Chest:
- 25 slots (from 9) (configurable)
- New recipe: 4 thulecite, 4 living logs, 4 moonrocks
- 1.5 claustrophobia radius
-
Houndius Shootius:
- 24 health regeneration (from 12 to 24)
- 20 range (from 15)
- Tripled rate of fire (from 3 seconds to 1 second)
-
Tooth Trap:
- Costs 3 hounds teeth (from 1)
- 20 uses (from 10)
-
Scaled Flooring:
- +10% speed (from 0%) (configurable)
- 320 seconds of winter insulation (from 0) (configurable)
- Resistance to smoldering for structures placed on it (configurable)
- Resistance to wildfires for structures placed on it (configurable)
-
Wooden Flooring:
- +20% speed (from 0%) (configurable)
-
Carpeted Flooring:
- +1.33 sanity per minute (from 0) (configurable)
- +20% rain resistance (from 0%) (configurable)
-
Checkered Flooring:
- +3.33 sanity per minute (from 0) (configurable)
- +20% heat resistance for structures placed on it (from 0%)
-
Docks:
- Can now be placed further out from shore than before (before there was a limit)
-
Maxwell:
- Starts with night armor
-
Wortox:
- 3 heal reduction per player (from 1) (configurable)
-
Willow:
- 2x damage multiplier with fire-based weapons (from 1x) (configurable)
- Inflicts stacking debuff making enemies take more fire damage (configurable)
- Bernie:
- No durability loss while held (used to lose durability)
- 1 health per second if big, 1 health per 2 seconds if small (from 0) (configurable)
-
Winona:
- +25 max health and hunger (configurable)
- 2x faster at picking (from 1x)
- Reduced penalty when carrying heavy items (minimum speed is 0.75)
- +20% hunger loss (configurable)
- 15 sanity gain from resisting charlie hit (from 0) (configurable)
- 10 sanity gain from constructing structures (from 0) (configurable)
- +10% max durability for items made by Winona (configurable)
-
Rock Lobster:
- 1800 health (from 3000)
- Reduced absorption when shielding to 80% (from 95%)
- Drop 8 rocks, 8 flint, and 2 meat (from 2 rocks, 2 flint, and 1 meat)
-
Dangling Depth Dweller:
- Configurable health
-
Pet Lavae:
- Immortal unless it starves
- Starves over the course of 4 days (from 2)
- No longer sets things on fire
- Negative sanity aura scaling from 0 to -100 per minute depending on hunger
-
Beefalo:
- Do not lose domestication from starvation when fully tamed
-
Treeguards (Leifs):
- 100 damage to enemies (from 150)
- Drop 4-8 living logs depending on size (from 6 always)
- Drop 1-3 leafy meat depending on size (from 1 monster meat always)
-
Poison Birchnut Treeguards:
- Drop 3 living logs and 24 birch nuts (from 1 living log and 2 birch nuts)
-
Spider Queen:
- 40% drop chance for spiderhat (from 100%)
-
Bees (Killer And Normal):
- 25% stinger droprate (from 83.33%) (configurable)
- 25% honey droprate (from 16.66%) (configurable)
-
Spitter:
- Drop 1 phlegm
-
Shattered Spider:
- Drop 1 moonglass
- 2.5 attack rate (from 3)
- +25% aggro range
-
Moonrock Pengull:
- Drop 0-2 monster meat and 0-6 ice (from 1 monster meat and 1 ice)
-
Ruins Labyrinth Ornate Chests:
- Removed spears and log suits from loot table
-
Tillweed Salve:
- 30 healed over 1 minute (from 20)
- Costs 3 tillweed, 2 petals, and 1 charcoal (from 4 tillweed, 4 petals, and 1 charcoal)
-
Manure:
- When used to fertilize, refills 1.5x more picks than rot does
-
Guano:
- When used to fertilize, refills 2x more picks than rot does
-
War Saddle:
- 25 bonus damage (from 16)
-
Salt Crystals:
- 1.5x health when used on food (from 1x)
- 1.5x sanity when used on food (from 1x)
-
Spooky Bats:
- Removed when chopping trees (configurable)
-
Water Balloon:
- Affects all mobs (used to not affect water resistant mobs)
- Aggros enemies
-
Stone Fruit Bush:
- Stone fruit takes double the time to grow (from 2 days to 4 days)
-
Thulecite Medallion:
- Costs 1 thulecite and 1 nightmare fuel (from 2 thulecite and 2 nightmare fuel)
Make sure to check out the Food Rebalancing mod by my friend Gang of Wolves: https://steamcommunity.com/sharedfiles/filedetails/?id=1755762571