A C++ game based on OpenGL written in Visual Studio.
This is my project for university assignment. I was able to implement original ghost movement algorithms and orignal decision making. The game is not fully finished as it needs to have its gameplay written (starting menu / interaction between ghost and a Pacman / Pacman model).
Any pull requests are highly welcome!
General information:
- C++ / Visual Studio 2012
- Uses oldschool OpenGL techniques ( I guess it is around 1.5 - as I was obliged to do so for this assignment)
Controls:
- arrows - Pacman movement
- w,s - camera movement up/down
- a,d - camera movement left/right
- c - follow Pacman mode
- r,f - zoom in/out
OpenGL functionality:
- vertex arrays
- texturing
- modelling
- basic lighting
Pacman game explained in terms of gameplay, ghost AI and general rules.