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The 132005th Cybernetics PR #5745
Merged
tired-wired
merged 20 commits into
Monkestation:master
from
Gw0sty:Paradise-cybernetics
Mar 24, 2025
Merged
The 132005th Cybernetics PR #5745
tired-wired
merged 20 commits into
Monkestation:master
from
Gw0sty:Paradise-cybernetics
Mar 24, 2025
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God this looks SO cool |
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Labels
Approval: admin approved
PR is approved by admins
Balance
perfectly balanced as all things should be
Feature: Expansion
Some addons for a big new thing
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About The Pull Request
Pictured. Everything affected in this PR (That could visually be shown). Minor or big.
Row 1: Adjustments to Medical ERT All Codes Equipment. Janitor ERT Code Red Equipment, and three idiots showing off the Advanced Limbs sprites.
Row 2: Fidget Spinner antirot, GOD, 1.0, 2.0, Terran, Cybersun cyberlinks colours. Meson Eyes.
Row 2: Barber's toolset/default sprite, security toolsets, syndicate toolsets, Botanists toolset, janitor toolsets, Atmospheric toolset, Detective toolset.
Row 3: Science Hud, Pathology Hud, Servlink, Hacked Serverlink, Nanotrasen Serverlink, Powercord Implant, Paramedic toolset.
Additions
Fixes/improvements
Yellow - Low
Orange - High
Blood Red - Syndicate
Dark Blue - Terran
White - GOD
Blue - Serverlink
Light Blue - Perfect serverlink
Purple - Syndicate serverlink
Syndicate, Janotorial, Security, Botanical, Power cord sprites are from Paradise.
Rest were just custom colour jobs.
Changes
Shield Arm's now use terran cyberlink.
Cybernetic HUD's implants now have a chat text when you toggle it.
Adjust progression items of janitor and medical ERT's.
Introduced more gamba into the nukies cyberwear kit. Now including
Mantis blades
Razorblades
Esword arms
Laser arms
Deep vein Rebooters
Medical Code Green and above get serverlinks
Medical Code Red gets a Nanotrasen perfect serverlink. Nightvision goggles have been replaced with pathology nightvision for chemical/pathogen analysis. And naturally is a perfect surgeon, allowing their hands to be free for combat gloves akin to the rest of the ERT.
Engineer Code Blue gets the insulated tackle gloves like the rest of their team. instead of the basic Insuls.
Why It's Good For The Game
Meson Eyes
Meson's eye's the (idea at the very least) is a idea taken from Paradise. A early research its a comparable option to welding eyes for function for early game cybernetics.
Barber's toolset.
A toolset of the five most basic tools I'd argue for the barber to do their work. Clippers, comb, quantum hair dye, hair dye, razor. For all the griefing and other needs.
High intensity photon projector.
Just an arm mounted flash. Overall a weaker version of the combat, as such its a jobset allowing for a early research.
Arm mounted taser
Unlocked with combat implants with mantis blades and combat arms, it serves as a consistent nonlethal option for security. Providing a slowly recharging basic taser at the cost of lethality of its alternatives.
Advanced Limbs
Adjusted to be unlocked after IPC Replacement parts is researched. The main reason I wanted them is because they looked cool. Functionally they serve as a tier of progression as akin to the cybernetic limbs. Prostetics are t1, cyborg are t2, and advanced t3. Each better than the last. Despite being the most expensive model gain damage reduction and some extra limb health. Stats are currently ported raw/equivlant from TG. Which may be the unbalanced, but we shall see.
Also

Yes
They do glow in the dark
Shield Arm's Terran Link
Theres two avenues to take this. Functionality/lore perspective the armblades should not be running on the most basic of access's. They are meant for combat and access should reflect that.
Functionality this is a slight buff as their capable of using 2.0 cybernetics, but they have to forgo their shield arm's to use any terran cybernetic (All use arm slot) and get help hacking to use 1.0's.
Hud activation text
Just pleases my brain. And dia huds where you can go a bit without seeing hud relevant information lets you know if its actually on or not.
Gyrotron
It has a button labeled Sandevestian. This button is linked to nothing. Its the greatest troll of all time. Rather than attaching it to a 500 credit sandevestian import item Im removing it. It's description doesn't serve well its purpose so this is the conclusion I'm reaching.
Nukie cybernetic lootbox
The box of cybernetics overall is a underwhelming item. You get 5 of four cyberentics. Two of which take the eye slot meaning your gauranteed to have two cybernetics you cant use. At best. This doesnt fix that. But rather adds more cybernetics so your guaranteed more variety. I threw in some of the syndicate cybernetics that were either really effective. Or don't see much use overall. (Or at all in the eswords case.)
Changelog
🆑
add: Added Meson eyes, Barber's toolarms, Pathologist Hud's, Scientist huds, High intensity Photo Projector, and Arm Mounted tasers as a printable cybernetics.
add: Explorers and Barbers now have roundstart cybernetics during a cybernetic revolution.
add: Cyberlinks and toolarms now have colours/spirtes to help differentiate them at a glance (Sprites mainly from Paradise)
add: The box of cybernetics now has more gamba, rejoyce.
add: Advanced limbs are now researchable, and printable
del: Deleted the pointless "Sandevestian" button from the gyrotron. It's just not a import sande from all appearances. And god help us if it was.
qol: Hud implants now have a message when you toggle them.
balance: hacked surgical arms are now Syndicate access
balance: S.A.Y.A Shieldblade's now use Terran Access
balance: Detectives, scientists, and pathologists now will have more job fitting cybernetics during a cybernetic revolution
balance: Medical and Janitor gear has been touched up slightly.
fix: Suspicious auto surgeons, will now appear and act suspicious.
fix: Fidget spinners are now considered synthetic and won't rot. I don't want to consider the implications of the alternative being.
fix: Plasmaman Detectives will no longer perish for existing during a cybernetic revolution.
/:cl: