Releases: MoonTheRipper/Tile-Me
Tile Me v1.0.5
Tile Me v1.0.5
Tile Me v1.0.5 is a focused patch release for the remaining tile-positioning bug on displays whose arranged screen frame is vertically offset.
Highlights
- fixed Accessibility coordinate conversion for offset displays so
2x2bottom-row tiles no longer land below the bezel area - fixed upward moves that could still place a window into the lower half of the screen instead of the true top tile
- kept tile geometry on
visibleFramewhile mapping Accessibility positions from the global top edge used by macOS Accessibility APIs
Install Tile Me
- Download the DMG.
- Open it.
- Drag Tile Me to Applications.
- Open Tile Me from Applications.
If macOS blocks the app, try to open it once, then open System Settings > Privacy & Security and click Open Anyway for Tile Me. Future signed and notarized releases may improve the first-open experience.
Notes
- update downloads still open in the default browser
- some app windows may clamp very dense layouts instead of matching every tile exactly
- v1.1.0 is still planned for dynamic custom and freeform tiling
Tile Me v1.0.4
Tile Me v1.0.4
Tile Me v1.0.4 is a focused patch release for the remaining display-coordinate bug affecting tile placement on screens with inset usable areas.
Highlights
- fixed the remaining frame-conversion bug that could place bottom-row tiles below the visible display area on some displays
- fixed upward moves that could land in the wrong half of the screen because Accessibility coordinate reflection was using the wrong display bounds
- kept tile geometry on
visibleFramewhile restoring Accessibility/AppKit coordinate conversion to the full display frame
Install Tile Me
- Download the DMG.
- Open it.
- Drag Tile Me to Applications.
- Open Tile Me from Applications.
If macOS blocks the app, try to open it once, then open System Settings > Privacy & Security and click Open Anyway for Tile Me. Future signed and notarized releases may improve the first-open experience.
Notes
- update downloads still open in the default browser
- some app windows may clamp very dense layouts instead of matching every tile exactly
- v1.1.0 is still planned for dynamic custom and freeform tiling
Tile Me v1.0.3
Tile Me v1.0.3
Tile Me v1.0.3 is a focused bug-fix release for keyboard tile movement and grid placement on macOS displays with inset visible areas.
Highlights
- fixed
2x2grid placement so top and bottom rows partition the displayvisibleFramecorrectly instead of drifting above or below the usable screen area - fixed arrow-key movement so moving upward from the bottom row lands in the correct top-row tile instead of reusing the wrong row interpretation
- unified direct tile placement and keyboard traversal around the same visible-frame tile geometry and added debug logging for tile movement diagnostics
Install Tile Me
- Download the DMG.
- Open it.
- Drag Tile Me to Applications.
- Open Tile Me from Applications.
If macOS blocks the app, try to open it once, then open System Settings > Privacy & Security and click Open Anyway for Tile Me. Future signed and notarized releases may improve the first-open experience.
Notes
- update downloads still open in the default browser
- some app windows may clamp very dense layouts instead of matching every tile exactly
- v1.1.0 is still planned for dynamic custom and freeform tiling
Tile Me v1.0.2
Tile Me v1.0.2
Tile Me v1.0.2 is a focused preset-layout expansion release that adds a broader set of built-in grid options without bloating the menu bar.
Highlights
- built-in preset families now cover
1x2,2x1, and every grid from2x2through5x5 - grouped layout selection in the menu bar and Settings keeps the larger preset range compact and easy to scan
- dense layouts keep using the existing constrained-fit handling when an app window resists very small tile sizes
Install Tile Me
- Download the DMG.
- Open it.
- Drag Tile Me to Applications.
- Open Tile Me from Applications.
If macOS blocks the app, try to open it once, then open System Settings > Privacy & Security and click Open Anyway for Tile Me. Future signed and notarized releases may improve the first-open experience.
Notes
- update downloads still open in the default browser
- some app windows may clamp very dense layouts instead of matching every tile exactly
- v1.1.0 is still planned for dynamic custom and freeform tiling
Tile Me v1.0.1
Tile Me v1.0.1
Tile Me v1.0.1 is a focused maintenance release that adds lightweight update checking for GitHub releases.
Highlights
- automatic update checks shortly after launch
- manual
Check for Updates…actions in the menu bar and Settings - restrained native update prompts with download, remind-later, and skip-version options
- automatic update-check preference stored locally
Install Tile Me
- Download the DMG.
- Open it.
- Drag Tile Me to Applications.
- Open Tile Me from Applications.
If macOS blocks the app, try to open it once, then open System Settings > Privacy & Security and click Open Anyway for Tile Me. Future signed and notarized releases may improve the first-open experience.
Notes
- update downloads open in the default browser
- Tile Me does not replace its own app bundle automatically
- v1.1.0 is still planned for dynamic custom and freeform tiling
Tile Me v1.0.0
Tile Me v1.0.0
Tile Me v1.0.0 is the first public release of the native macOS menu bar tiling app.
Highlights
- native Swift and SwiftUI menu bar app
- recursive split-tree layout engine
- built-in tiling presets for common window arrangements
- per-display layout assignment
- focused-window tiling, maximize, and display movement
- native global shortcuts, including directional traversal
- first-run welcome flow, Quick Start help, and Accessibility onboarding
Permissions
Tile Me needs Accessibility permission before it can inspect or move other apps' windows. The release includes direct guidance and refresh actions in Settings.
Quick Start can be reopened later from the menu bar, and Support now lives separately from the one-time welcome flow.
Known Limitations
- v1.0.0 ships built-in layouts only
- some macOS windows may reject small or exact tile sizes
- fullscreen behavior is visible-frame maximize, not native fullscreen takeover
What’s Next
v1.1.0 is planned to add dynamic custom and freeform tiling on top of the current recursive split-tree foundation.