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Releases: MrMarrant/boring_fps

v1.0.1

06 Dec 10:48

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🗃️ PATCH v1.0.1

⚒️ Features

  • Add a wiki button link
  • Update banner icon in scoreboard menu

20251206111140_1

v1.0.0

06 Dec 10:45

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🗃️ PATCH v1.0.0 Official Release

Finally, Boring FPS is officially out—thanks again to all the testers!

⚒️ Features

  • Class selection with unique weapons and abilities
  • Turn-based gameplay with action points system
  • Various maps designed specifically for the game mode
  • Unique weapons for each class
  • Pre-game lobby area
  • Multiplayer support for up to 6 players
  • Multiple settings for configuration
  • End game event system
  • Vote map system
boringpfs_banner

v0.1.0

16 Sep 15:35

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shootgun_rework

🍚 Rework Class

Rocket Launcher

  • Added a recoil effect when firing (pushes the player back in the opposite direction of the shot)
  • Changed the damage system:
    -> Damage adjusted based on the distance of the shot
    -> Minimum damage of 30 at maximum distance
    -> Maximum damage of 100 when the rocket hits a player
    -> 60 max damage from splash damage
    -> 40 max damage inflicted on the launcher if in the explosion zone

Pistol

  • During their turn, by right-clicking, players can return to their starting position for the turn (uses one action point)
  • Number of moves 10 -> 7

Shotgun

  • Added a ‘powerful’ recoil effect on players hit. If they hit a wall during the recoil, they will suffer additional damage
    (Max 30, minimum 10 depending on the player's speed)
  • Max damage 18 * 6 -> 13 * 6

📷 New Class

Touch Touch

  • Number of ammo -> Infinite
  • Number of moves -> 25
  • Movement speed -> 400 (Default 250)
  • Number of dashes -> 2
  • Number of actions -> Number of players alive
  • Damage -> 30

The goal of this class is to hit all players alive. If you succeed, you inflict the weapon's defined damage on all players.
Once the damage has been inflicted, you become invisible until the end of your turn. (You will not be able to hit any players until the next turn)

The Stalker

  • Ammo count -> 2
  • Movement count -> 5
  • Movement speed -> 250
  • Dash count -> 1
  • Action count -> 2
  • Damage -> 40
  • Primary action -> Fires a bullet that passes through all walls and entities in its path
  • Secondary action: Reveals living players for 1 second

The unique feature of this class is that you can shoot through walls and briefly reveal the position of players, but doing so will alert all players.

🤖 New theme added

  • 3 music themes added in addition to the basic one
  • In-game music volume reduced

🍿 Added class selection entity

You can now select your class from the lobby by using the action key in front of the entity corresponding to the class you want

📺 Updated the HUD

  • Overall visual update of the HUD
  • Game turn and player order indicator
  • Added a log window showing the latest actions performed during the game (game turn, damage taken, etc.)
  • Added a HUD during the lobby showing the lobby status and your current class
  • Added game rules from the score display button