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Allows choosing a theme.
Allows choosing an angle formatter.
The following angle formatters are currently available:
- S16: Formats angles like signed shorts (0-65535)
- DEG: Formats angles in degrees (0-360)
Allows choosing the maximum number of decimal places displayed in numbers.
Allows choosing how often SM64Lua Redux skips rendering during fast-forward.
An interval of 1 means rendering is never skipped, otherwise every n-th frame is skipped.
Higher values improve fast-forward performance, but increase interaction delay.
Allows reordering and hiding variables shown in the VarWatch.
Allows choosing the currently running game's region.
Choosing an incorrect region might cause SM64Lua Redux to not operate as expected.
Detects and applies the currently running game's region.
Detects and applies the currently running game's region when SM64Lua Redux is started.