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72 changes: 36 additions & 36 deletions Mutagen.Bethesda.Fallout4/Records/Major Records/PackageBranch.cs
Original file line number Diff line number Diff line change
Expand Up @@ -15,46 +15,46 @@ public enum Flag
}
}

public static class ProcedureType
public enum ProcedureType
{
public static string Acquire => "Acquire";
public static string Activate => "Activate";
public static string Eat => "Eat";
public static string Escort => "Escort";
public static string Find => "Find";
public static string Flee => "Flee";
public static string FlightGrab => "FlightGrab";
public static string Follow => "Follow";
public static string FollowTo => "FollowTo";
public static string ForceGreet => "ForceGreet";
public static string Guard => "Guard";
public static string HoldPosition => "HoldPosition";
public static string Hover => "Hover";
public static string KeepAnEyeOn => "KeepAnEyeOn";
public static string LockDoors => "LockDoors";
public static string Orbit => "Orbit";
public static string Patrol => "Patrol";
public static string Sandbox => "Sandbox";
public static string Say => "Say";
public static string Shout => "Shout";
public static string Sit => "Sit";
public static string Sleep => "Sleep";
public static string Travel => "Travel";
public static string UnlockDoors => "UnlockDoors";
public static string UseIdleMarker => "UseIdleMarker";
public static string UseMagic => "UseMagic";
public static string UseWeapon => "UseWeapon";
public static string Wait => "Wait";
public static string Wander => "Wander";
Acquire,
Activate,
Eat,
Escort,
Find,
Flee,
FlightGrab,
Follow,
FollowTo,
ForceGreet,
Guard,
HoldPosition,
Hover,
KeepAnEyeOn,
LockDoors,
Orbit,
Patrol,
Sandbox,
Say,
Shout,
Sit,
Sleep,
Travel,
UnlockDoors,
UseIdleMarker,
UseMagic,
UseWeapon,
Wait,
Wander
}

public static class BranchType
public enum BranchType
{
public static string Procedure => "Procedure";
public static string Random => "Random";
public static string Sequential => "Sequential";
public static string Simultaneous => "Simultaneous";
public static string Stacked => "Stacked";
Procedure,
Random,
Sequential,
Simultaneous,
Stacked
}

partial class PackageBranchBinaryCreateTranslation
Expand Down
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