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4 changes: 3 additions & 1 deletion code/GameSystem/GameSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -314,7 +314,9 @@ protected override void OnFixedUpdate()
{
Log.Info( $"Map {selectedMap.ResourceName} won the vote" );

Scene.Load( selectedMap.Scene );
var sceneLoadingOptions = new SceneLoadingOptions();
sceneLoadingOptions.SetScene( selectedMap.Scene );
Game.ChangeScene( sceneLoadingOptions );
}
}
}
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17 changes: 10 additions & 7 deletions code/MapSystem/MapGameObjectSystem.cs
Original file line number Diff line number Diff line change
Expand Up @@ -140,21 +140,24 @@ public static void StartGame()

GameSystem.SavedGameMode = CurrentGamemode;

Game.ActiveScene.Load( CurrentMap.Scene );
var sceneLoadingOptions = new SceneLoadingOptions();
sceneLoadingOptions.SetScene( CurrentMap.Scene );
Game.ChangeScene( sceneLoadingOptions );
}

public void LoadAdditiveScene( SceneFile mainScene, SceneFile additiveScene )
{
if ( Scene.IsEditor )
return;

Scene.Load( mainScene );
var mainSceneOptions = new SceneLoadingOptions();
mainSceneOptions.SetScene( mainScene );
Game.ChangeScene( mainSceneOptions );

var slo = new SceneLoadOptions();
slo.IsAdditive = true;
slo.SetScene( additiveScene );

Scene.Load( slo );
var additiveSceneOptions = new SceneLoadingOptions();
additiveSceneOptions.IsAdditive = true;
additiveSceneOptions.SetScene( additiveScene );
Game.ChangeScene( additiveSceneOptions );
}
}

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