Duplicate Game Modes seen in Frosty Editor
Supports SWBF 2015, 2017. Modifications can easily be made for PVZ, Battlefield, and other Frostbite Games
To Use:
Find a SubWorldData file, right-click, and select Duplicate Game Mode
Create a new gamemode name, path of existing gamemode, and where to create the new files

The tool will do it's work and generate new layerdata files and subworld files. Using a bundle manager will be required to setup networking, mesh variation dbs, and etc
There is an Import Spawns Button. To use, create a .txt file in this format:
AlternateSpawnEntityData, X, Y, Z, W, TeamId, Priority, DefaultEnabled
SpawnLocationFinderEntityData, X, Y, Z, Index, TeamId, UNUSED, DefaultEnabled
Example:
AlternateSpawnEntityData,-15.470,76.800,140.620,425.0,1,1,True
AlternateSpawnEntityData,-15.470,76.800,140.620,425.0,2,1,True
AlternateSpawnEntityData,-15.470,76.800,140.620,425.0,1,1,True
AlternateSpawnEntityData,-83.230,71.890,-46.190,290.1,1,1,True
SpawnLocationFinderEntityData,-112.500,0.000,-5.835,0,1,0,True
SpawnLocationFinderEntityData,-32.105,0.000,-6.565,0,1,0,True
SpawnLocationFinderEntityData,-32.934,0.000,-79.534,0,1,0,True
SpawnLocationFinderEntityData,-111.141,0.000,-82.233,0,1,0,True
SpawnLocationFinderEntityData,-20.751,0.000,158.131,1,1,0,True
SpawnLocationFinderEntityData,-10.131,0.000,158.099,1,1,0,True
SpawnLocationFinderEntityData,-10.397,0.000,105.857,1,1,0,True
SpawnLocationFinderEntityData,-20.799,0.000,105.450,1,1,0,True
This might seem tedious but using a to-be-released Unity Tool, you can generate these in seconds
Credit: MagixGames - Example Code and Help when needed

