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Releases: OctoD/godot_gameplay_attributes

Release candidate 1.0.0 - 7

28 Aug 09:15
3e9ae19

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What's Changed

Full Changelog: 1.0.0rc6...1.0.0rc7

Release candidate 1.0.0 - 6

11 Jul 16:34
fbbe55f

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Merge pull request #25 from Saxopwned/master

fix: calls setup on entering scene tree

nice catch! merging! tnx!

Release candidate 1.0.0 - 5

06 May 14:45
6bd3e04

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What's Changed

  • Feat/compute value by @OctoD in #18
  • Add waterfall and parallel buff queue execution by @OctoD in #20

What fixes

  • Fixes minor issues

Full Changelog: 1.0.0rc4...1.0.0rc5

Thank you @Saxopwned and @monrostar for the support, testing, feature requests and more.

Release candidate 1.0.0 - 4

13 Mar 21:26

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Fix

  • Uses _notification method instead of _ready virtual. This prevents issue while overriding the _ready method inside gdscript. (fixes #13)

Full Changelog: 1.0.0rc3...1.0.0rc4

Release candidate 1.0.0 - 3

06 Mar 08:59

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Release candidate 1.0.0 - 2

04 Mar 15:52

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What's Changed

  • Introduce Attribute Buff System and Enhance Attributes by @OctoD in #10
  • Feat/a piece of mind by @OctoD in #11

Full Changelog: 1.0.0rc1...1.0.0rc2

Release Candidate 1.0.0

03 Sep 12:54

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What's Changed

  • Everything. Please read the README.md file in the repo root directory.

Full Changelog: https://github.com/OctoD/godot_gameplay_attributes/commits/1.0.0rc1