Releases: OctoD/godot_gameplay_attributes
Releases · OctoD/godot_gameplay_attributes
Release candidate 1.0.0 - 7
Release candidate 1.0.0 - 6
Merge pull request #25 from Saxopwned/master fix: calls setup on entering scene tree nice catch! merging! tnx!
Release candidate 1.0.0 - 5
What's Changed
- Feat/compute value by @OctoD in #18
- Add waterfall and parallel buff queue execution by @OctoD in #20
What fixes
- Fixes minor issues
Full Changelog: 1.0.0rc4...1.0.0rc5
Thank you @Saxopwned and @monrostar for the support, testing, feature requests and more.
Release candidate 1.0.0 - 4
Fix
- Uses
_notificationmethod instead of_readyvirtual. This prevents issue while overriding the_readymethod inside gdscript. (fixes #13)
Full Changelog: 1.0.0rc3...1.0.0rc4
Release candidate 1.0.0 - 3
Full Changelog: 1.0.0rc2...1.0.0rc3
Release candidate 1.0.0 - 2
What's Changed
- Introduce Attribute Buff System and Enhance Attributes by @OctoD in #10
- Feat/a piece of mind by @OctoD in #11
Full Changelog: 1.0.0rc1...1.0.0rc2
Release Candidate 1.0.0
What's Changed
- Everything. Please read the README.md file in the repo root directory.
Full Changelog: https://github.com/OctoD/godot_gameplay_attributes/commits/1.0.0rc1