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Original file line number Diff line number Diff line change
@@ -1,63 +1,63 @@
Chara_Version=0.6.0.1
Chara_Resolution=1920,1080
Heya_Chara_Render_Offset=830,0
;キャラのX座標。(1P,2P)
Game_Chara_X=-20,-20
;キャラのY座標。(1P,2P)
Game_Chara_Y=-130,675
Game_Chara_4P=-50,-40
Game_Chara_5P=-50,-60
;キャラのX座標。(1P,2P)
Game_Chara_X_AI=680,930
;キャラのY座標。(1P,2P)
Game_Chara_Y_AI=270,270
;キャラの通常時モーション指定。(カンマ区切り)
Game_Chara_Motion_Normal=0,1,2,3,4,5,6,7
;キャラのクリア時モーション指定。(カンマ区切り)
Game_Chara_Motion_Clear=0,1,2,3,4,5,6,7
;キャラのゴーゴータイム時モーション指定。(4分の4拍子換算)
Game_Chara_Motion_GoGo=0,1,2,3,4
;キャラの通常時モーションが何拍子でループするか。(カンマ区切り)
Game_Chara_Beat_Normal=2
;キャラのクリア時モーションが何拍子でループするか。(カンマ区切り)
Game_Chara_Beat_Clear=2
;キャラのゴーゴータイム時モーションが何拍子でループするか。(カンマ区切り)
Game_Chara_Beat_GoGo=1
;ふうせん連打時のキャラ画像X座標。(1P,2P)
Game_Chara_Balloon_X=0,0
;ふうせん連打時のキャラ画像X座標。(1P,2P)
Game_Chara_Balloon_Y=0,297
Game_Chara_Balloon_4P=0,-176
Game_Chara_Balloon_5P=0,-168
;ふうせん連打アクション時に使用するタイマーの更新間隔。(ms)
Game_Chara_Balloon_Timer=16
;ふうせん連打成功 / 失敗 のフェードアウトにかける時間 (ms)
Game_Chara_Balloon_FadeOut=500
;ふうせん連打時のキャラ画像X座標。(X,Y)
Game_Chara_Kusudama_X=435,1035,135,1335,735
;ふうせん連打時のキャラ画像Y座標。(X,Y)
Game_Chara_Kusudama_Y=630,630,630,630,630
Chara_Version=0.6.0.1
Chara_Resolution=1920,1080
Heya_Chara_Render_Offset=830,0

;キャラのX座標。(1P,2P)
Game_Chara_X=-20,-20

;キャラのY座標。(1P,2P)
Game_Chara_Y=-130,675


Game_Chara_4P=-50,-40


Game_Chara_5P=-50,-60

;キャラのX座標。(1P,2P)
Game_Chara_X_AI=680,930

;キャラのY座標。(1P,2P)
Game_Chara_Y_AI=270,270

;キャラの通常時モーション指定。(カンマ区切り)
Game_Chara_Motion_Normal=0,1,2,3,4,5,6,7

;キャラのクリア時モーション指定。(カンマ区切り)
Game_Chara_Motion_Clear=0,1,2,3,4,5,6,7

;キャラのゴーゴータイム時モーション指定。(4分の4拍子換算)
Game_Chara_Motion_GoGo=0,1,2,3,4

;キャラの通常時モーションが何拍子でループするか。(カンマ区切り)
Game_Chara_Beat_Normal=2

;キャラのクリア時モーションが何拍子でループするか。(カンマ区切り)
Game_Chara_Beat_Clear=2

;キャラのゴーゴータイム時モーションが何拍子でループするか。(カンマ区切り)
Game_Chara_Beat_GoGo=1

;ふうせん連打時のキャラ画像X座標。(1P,2P)
Game_Chara_Balloon_X=0,0

;ふうせん連打時のキャラ画像X座標。(1P,2P)
Game_Chara_Balloon_Y=0,297


Game_Chara_Balloon_4P=0,-176


Game_Chara_Balloon_5P=0,-168

;ふうせん連打アクション時に使用するタイマーの更新間隔。(ms)
Game_Chara_Balloon_Timer=16

;ふうせん連打成功 / 失敗 のフェードアウトにかける時間 (ms)
Game_Chara_Balloon_FadeOut=500

;ふうせん連打時のキャラ画像X座標。(X,Y)
Game_Chara_Kusudama_X=435,1035,135,1335,735

;ふうせん連打時のキャラ画像Y座標。(X,Y)
Game_Chara_Kusudama_Y=630,630,630,630,630
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
{
"gauge":"Normal",
"bombFactor":12,
"fuseRollFactor":0
{
"gauge":"Normal",
"bombFactor":12,
"fuseRollFactor":0
}
Original file line number Diff line number Diff line change
@@ -1,17 +1,17 @@
{
"name" : {
"strings": {
"default": "Student (A) (Old)",
"ru": "Студентка (старый рендеринг)",
"zh": "学生(A)(旧)"
}
},
"rarity": "Common",
"author": {
"strings": {
"default": "Dashy (OPTK)",
"ru": "Дэши (OPTK)",
"zh": "Dashy(OPTK)"
}
}
{
"name" : {
"strings": {
"default": "Student (A) (Old)",
"ru": "Студентка (старый рендеринг)",
"zh": "学生(A)(旧)"
}
},
"rarity": "Common",
"author": {
"strings": {
"default": "Dashy (OPTK)",
"ru": "Дэши (OPTK)",
"zh": "Dashy(OPTK)"
}
}
}
Original file line number Diff line number Diff line change
@@ -1,38 +1,38 @@
Accepted formats are OGG or WAV
- Combo Voices :
Combo/[number]
- Tower floor voices :
Tower_Combo/[number]
- Clear voices :
Clear/Failed
Clear/Clear
Clear/FullCombo
Clear/AllPerfect
Clear/AIBattle_Win
Clear/AIBattle_Lose
- Menu voices
Menu/SongSelect
Menu/SongDecide
Menu/SongDecide_AI
Menu/DiffSelect
Menu/DanSelectStart
Menu/DanSelectPrompt
Menu/DanSelectConfirm
- Title
Title/Sanka
- Tower specific
Tower/Miss
- Result screen voices
Result/BestScore
Result/ClearFailed
Result/ClearSuccess
Result/DanFailed
Result/DanRedPass
Accepted formats are OGG or WAV

- Combo Voices :
Combo/[number]

- Tower floor voices :
Tower_Combo/[number]

- Clear voices :
Clear/Failed
Clear/Clear
Clear/FullCombo
Clear/AllPerfect
Clear/AIBattle_Win
Clear/AIBattle_Lose

- Menu voices
Menu/SongSelect
Menu/SongDecide
Menu/SongDecide_AI
Menu/DiffSelect
Menu/DanSelectStart
Menu/DanSelectPrompt
Menu/DanSelectConfirm

- Title
Title/Sanka

- Tower specific
Tower/Miss

- Result screen voices
Result/BestScore
Result/ClearFailed
Result/ClearSuccess
Result/DanFailed
Result/DanRedPass
Result/DanGoldPass
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