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Fix custom condition factor not saving properly (#1524) #1525
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Fixed now - there was some code which was overriding the correct condition. I removed that line, checked vanilla condition on save/load with multiple item types (weapon, armor, helmet, eatable item) - everything works as expected. I also checked custom condition added with *Eatable items also need to have |
Does this work with elements that only have |
@Hrusteckiy Yes, it should work. I tested some outfits out- those use |
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Doesn't work yet because pSE_InventoryItem m_fCondition is not updated correctly, and overrides the correct value.That issue is fixed, should be ready to merge now!Will break saves; requires new save
credits: lucy