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I've checked for duplicate open and closed issues by using the search function of the issue tracker
What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
POE 2 introduces thorns as a mechanic for players to build into. This seems to be different to reflected damage found in poe 1 (such as on Bramblejack) or on mob affixes as it appears to not scale with the damage taken on hit. My testing in game seems to align with this, but I haven't been able to get high enough on a thorns build to really tell, so I may be wrong here.
Thorns seems to act mostly as a triggered attack seperate from weapons or spells with its own set of phys/ele damage, crit chance, crit damage bonus etc.
By default thorns damage only triggers on enemy melee hits, but has the ability to be all hits from Thorns damage is triggered by all Hits mod on https://poe2db.tw/us/Crown_of_the_Pale_King
My mental model for thorns is that it is a separate skill that the user can select on the skill calc dropdowns. If the player has any thorns damage on their build the dropdown will include a thorns "skill" to select. This would be subject to the normal damage calcs.
Describe alternatives you've considered
No response
Additional context
Items to test in game:
Do sources to + damage (such as +# to +# physical damage added) effect thorns damage?
The text was updated successfully, but these errors were encountered:
Got a wip version working locally. Will put up pr tomorrow.
From what I can tell testing in game, thorns does not count for most "on hit" mods and does not apply bleed or poison. Shock/chill/ignite seem to work (? need more verification)
Check for duplicates
What platform are you running Path of Building on?
Windows
Is your feature request related to a problem?
POE 2 introduces thorns as a mechanic for players to build into. This seems to be different to reflected damage found in poe 1 (such as on Bramblejack) or on mob affixes as it appears to not scale with the damage taken on hit. My testing in game seems to align with this, but I haven't been able to get high enough on a thorns build to really tell, so I may be wrong here.
Thorns seems to act mostly as a triggered attack seperate from weapons or spells with its own set of phys/ele damage, crit chance, crit damage bonus etc.
https://poe2db.tw/us/Thorns#Acronym
By default thorns damage only triggers on enemy melee hits, but has the ability to be all hits from
Thorns damage is triggered by all Hits
mod on https://poe2db.tw/us/Crown_of_the_Pale_KingThorns build: https://mobalytics.gg/poe-2/profile/6f6fba9f-ff73-4a9b-9c8b-e51b091c06a1/builds/a41cf294-c954-40b2-aed4-307e9168fff9
Describe the solution you'd like
My mental model for thorns is that it is a separate skill that the user can select on the skill calc dropdowns. If the player has any thorns damage on their build the dropdown will include a thorns "skill" to select. This would be subject to the normal damage calcs.
Describe alternatives you've considered
No response
Additional context
Items to test in game:
Do sources to + damage (such as +# to +# physical damage added) effect thorns damage?
The text was updated successfully, but these errors were encountered: