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2 changes: 1 addition & 1 deletion src/Data/ModCache.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1591,7 +1591,7 @@ c["30% faster start of Energy Shield Recharge when not on Full Life"]={{[1]={[1]
c["30% increased Accuracy Rating"]={{[1]={flags=0,keywordFlags=0,name="Accuracy",type="INC",value=30}},nil}
c["30% increased Accuracy Rating against Rare or Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=0,keywordFlags=0,name="Accuracy",type="INC",value=30}},nil}
c["30% increased Accuracy Rating at Close Range"]={{[1]={[1]={type="Condition",var="AtCloseRange"},flags=0,keywordFlags=0,name="AccuracyVsEnemy",type="INC",value=30}},nil}
c["30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"]={{[1]={[1]={type="Condition",var="StunnedEnemyRecently"},flags=38654705664,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently"]={{[1]={[1]={type="Condition",var="UsingTwoHandedWeapon"},[2]={type="Condition",var="UsingMeleeWeapon"},[3]={type="Condition",var="StunnedEnemyRecently"},flags=0,keywordFlags=0,name="AreaOfEffect",type="INC",value=30}},nil}
c["30% increased Armour"]={{[1]={flags=0,keywordFlags=0,name="Armour",type="INC",value=30}},nil}
c["30% increased Armour while Surrounded"]={{[1]={[1]={type="Condition",var="Surrounded"},flags=0,keywordFlags=0,name="Armour",type="INC",value=30}},nil}
c["30% increased Attack Damage against Rare or Unique Enemies"]={{[1]={[1]={actor="enemy",type="ActorCondition",var="RareOrUnique"},flags=1,keywordFlags=0,name="Damage",type="INC",value=30}},nil}
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2 changes: 1 addition & 1 deletion src/Modules/ModParser.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1697,7 +1697,7 @@ local modTagList = {
["if you[' ]h?a?ve shocked an enemy recently"] = { tag = { type = "Condition", var = "ShockedEnemyRecently" } },
["if you[' ]h?a?ve stunned an enemy recently"] = { tag = { type = "Condition", var = "StunnedEnemyRecently" } },
["if you[' ]h?a?ve pinned an enemy recently"] = { tag = { type = "Condition", var = "PinnedEnemyRecently" } },
["if you[' ]h?a?ve stunned an enemy with a two handed melee weapon recently"] = { flags = bor(ModFlag.Weapon2H, ModFlag.WeaponMelee), tag = { type = "Condition", var = "StunnedEnemyRecently" } },
["if you[' ]h?a?ve stunned an enemy with a two handed melee weapon recently"] = { tagList = { { type = "Condition", var = "UsingTwoHandedWeapon" }, { type = "Condition", var = "UsingMeleeWeapon" }, { type = "Condition", var = "StunnedEnemyRecently" } } },
["if you[' ]h?a?ve been hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
["if you[' ]h?a?ve been hit by an attack recently"] = { tag = { type = "Condition", var = "BeenHitByAttackRecently" } },
["if you were hit recently"] = { tag = { type = "Condition", var = "BeenHitRecently" } },
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