Release 0.2.0
What's Changed
New to Path of Building
- Clicking on the skill passives display cycles through Weapon passive allocation modes by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#43
- Add support for +Elemental Spell levels by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#21
- Add support for Archmage by @PJacek in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#9
- Add support for Concoction skills by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#26
- Add support for Offering Skills by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#60
- Add support for Feeding Frenzy by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#59
- Add support for Cold Exposure and Lightning Exposure by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#11
- Add support for Armour applying to Elemental Damage Taken by @Edvinas-Smita in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#57
- Add support for Small/Notable Passive mods on all Time-Lost Jewels by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#48
- Add Support for Renly's Training Ascendancy node by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#34
- Add support for Stormweaver's Shaper of Winter, Heavy Snows and Strike Twice nodes by @learn2draw in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#15
- Add support for Radius mods on Time-Lost Jewels by @etojuice in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#33
- Add support for Minions inheriting player Dexterity by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#58
- Add Support for Blood Magic Keystone by @hugocornago in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#35
- Add Glimpse of Chaos by @PJacek in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#41
- Add support for Breach Ring quality by @learn2draw in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#47
- Add massive variant to Controlled Metamorphosis by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#8
- Add support for 8s Recoup and new mods by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#54
- Add support for all damage conversion (like Avatar of Fire) by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#53
- Add support for parsing Damage gain as (without as extra) by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#56
- Add support for importing builds from PoE2DB by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#27
- Add support for importing builds from poe2.ninja by @rasmuskl in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#45
Fixed Crashes
- Fix common crash when allocating Infernal Hound or equipping Minion Skills by @Paliak in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#1
- Fix crash when allocating some nodes with weapon set passives by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#7
- Fix crash when using Deep Cuts or Deadly Poison by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#3
- Fix crash when allocating Explosive Impact by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#13
- Fix crash when searching for Skill Gems by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#17
- Fix crash when viewing breakdown of nodes in starting Witch area by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#32
User Interface
- Fix Ctrl + Z & Ctrl + Y not saving the allocated attribute stats by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#6
- Fix node power visuals while processing/calculating by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#25
- Change config option to use 1 Enemy Distance value by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#36
- Fix weapon tree hotkey overriding other tree hotkeys by @Wires77 in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#38
- Increased hover range for Skill Tree nodes by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#16
- Remove Ward displays and update Spirit color by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#19
Fixed Calculations
- Fix some increased critical damage modifiers incorrectly applying as base critical damage modifiers by @PJacek in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#31
- Fix Widowhail & other Quiver bonus scaling by @Nostrademous in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#40
- Fix base Exposure value by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#11
- Fix base Shock + Chill values by @learn2draw in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#15
- Fix Searing Flame ailment magnitude by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#12
- Fix Arrow Speed not applying to Feathered Fletching node by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#50
- Fix Explosion damage for Frozen Locus and Shattering Palm by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#49
- Fix calculation of Base Evasion from levels by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#51
- Update chaos damage taken to deal double damage to Energy Shield by @Edvinas-Smita in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#62
- Fix Bleed damage multiplier when Enemy is moving by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#5
- Fix export of uniques by @PJacek in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#44
Fixed Behaviours
- Fix Bleed not working with Spells by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#5
- Fix Weapon Set passives on Tree not applying correctly by @justjuangui in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#29
- Fix slot-specific defence stat scaling by @Edvinas-Smita in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#52
- Fix Against the Darkness applying to all Jewel sockets by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#2
- Fix The Adorned not increasing effect of Corrupted Magic Jewels by @etojuice in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#18
- Fix Resistances not updating in sidebar by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#2
- Fix Innervation not applying to other skills by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#23
- Fix some Skills not including their guaranteed source of Ignite/Bleed/Poison by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#14
- Fix some nodes on the tree not working with Ignite or fire damage by @Nostrademous in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#10
- Fix Against the Darkness applying to Attribute nodes by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#24
- Fix damage scaling with Mace Strike, Bow Shot, Concoction, and other skills by @Peechey in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#22
- Fix Seismic Cry being treated as an Attack instead of a hit by @LocalIdentity in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#42
- Fix parsing for Grand Spectrum by @deathbeam in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#46
New Contributors
- @LocalIdentity made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#23
- @hugocornago made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#35
- @Wires77 made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#38
- @rasmuskl made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#45
- @Edvinas-Smita made their first contribution in PathOfBuildingCommunity/PathOfBuilding-PoE2-v2#52
Full Changelog: PathOfBuildingCommunity/PathOfBuilding-PoE2-v2@v0.1.0...v0.2.0